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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-11-2006, 03:54 AM   #31 (permalink)
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very nice great job
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Old 11-12-2006, 08:18 PM   #32 (permalink)
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i would'nt include a saucer separation for this ship- its too...military instead, i would have a redundant core ejection system in case of a warp-core breach- it would be like separating the Intrepid (Voyager) there would be no ship left on either end!

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Old 11-13-2006, 02:12 AM   #33 (permalink)
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Okay, the sensor dome has gone bye-bye and I've replaced it with eight smaller versions of the same thing in the locations shown on Aridas' schematics. I wasn't sure what these things were supposed to be other than circular shapes on the upper hull so I took a little creative license and modeled them as slightly recessed, glowing domes. Hope this works.




I'm probably going to hold off on doing anything more to the JOWL cannons or the sensor blisters until Aridas has pinned them down in a bit more detail.
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Old 11-13-2006, 03:28 AM   #34 (permalink)
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I like that better! Beautiful render, my compliments to Aridas's design!
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Old 11-13-2006, 03:29 AM   #35 (permalink)
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What's it's specs?

Eager newbie - Long time lurker - very new 'doer'
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Old 11-13-2006, 05:41 AM   #36 (permalink)
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Vektor, man it looks fine to me, I think you got it dead on.
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Old 11-13-2006, 06:43 AM   #37 (permalink)
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The textures are beautiful.

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Old 11-13-2006, 08:45 AM   #38 (permalink)
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I agree with ^ This ship has fantastic texturing.

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Old 11-14-2006, 01:31 AM   #39 (permalink)
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Quote:
Originally Posted by homerpalooza67 View Post
i would'nt include a saucer separation for this ship- its too...military instead, i would have a redundant core ejection system in case of a warp-core breach- it would be like separating the Intrepid (Voyager) there would be no ship left on either end!
I have a saucer separation plan that I think would work fairly well. Gonna be a while before I get around to that, though.
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Old 11-14-2006, 01:33 AM   #40 (permalink)
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Originally Posted by exodus2310 View Post
I agree with ^ This ship has fantastic texturing.
I have to admit I find that funny considering how low-res they are and that so far I'm using nothing but standard UV maps. Eventually, I'll unwrap the parts and pieces and do the texturing properly but for now I just wanted to get close to the right look. I am pretty happy with the aluminum material definition, though, especially since it's not even raytraced.
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