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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #71 (permalink) | |
| SFM Guru Join Date: May 2006
Posts: 249
| Quote:
Now, my thinking is that microsingularities might indirectly produce emissions such as Cerenkov and tachyon radiation, the latter being detectable over great distances. The purpose of the baffles is to contain that radiation and thereby make the ship more stealthy; however, reflecting too much radiation back into the dome actually destabilizes the microsingularities, which is why the baffles must be opened at higher warp factors. So it's not just a matter of containing the visible light emitted by the domes. | |
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| | #72 (permalink) |
| SFM Guru | I Really like this ship... I think the hinged baffles are great... makes it look much more real... i think thats what i mean, i think the First idea for the Baffles are better... means you could compleatly enclose them and still be able to see them... Matt |
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| | #73 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 249
| And here, by popular demand, are two renderings showing the current baffle design in a sliding retraction configuration as opposed to the hinged flower petal setup: ![]() ![]() I have to admit, I like the look of this better than I did the first time I tried it. I might have to give it some further consideration. |
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| | #74 (permalink) |
| SFM Guru Realname: W.Wong Join Date: Jun 2006 Location: St. Albert. Canada
Posts: 182
| STUNNING! love the textures and the modelling! |
| | G H A N I M A | saturnslullaby 3DWIP: if i toldja... i'd have to kill yah. [in otherwords... nothing at the moment] 3DCOMPLETE: HP Compaq nx9420 | EXCELSIOR CLASS U.S.S. ENTERPRISE NCC-1701-B | |
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| | #75 (permalink) |
| SFM Guru Realname: Travis Join Date: Jun 2006 Location: Monticello, Kentucky Age: 27
Posts: 755
| I think it looks cool.... but I like the flower petal desigh as well. She's your ship, eh. The petal does look more TOS though I think. Then again since youre going for stealth they could be...purpose built or something. I dont know. |
| Till the stars fall | |
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| | #78 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 249
| I was playing around with some different rendering effects today and kinda went a little crazy. I started with some depth-of-field... ![]() ...and then tried some environment mapping and background compositing... ![]() ![]() ![]() No real progress on the model itself but I did learn a few new things about photorealistic rendering. I'm also pretty pleased at how well the textures are holding up considering they're just a couple of stock, lo-res texture maps overlaid with mix maps and some specularity tweaking. Anyway, thought they were cool and wanted to share. |
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