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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #31 (permalink) |
| www.projectcosmos.net Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,467
| nice. very nice. I am enjoying seeing it come together! |
| www.projectcosmos.net - Tomorrow begins here. | |
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| | #32 (permalink) |
| SFM Obsessed Realname: Brian Join Date: May 2006 Location: Denmark Age: 34
Posts: 1,402
| Looks really cool man Someone mentioned the upside down launchtupes... and that the peggy might have dif ´gravitational axises... I seem to remember seeing a shot where a viper lands in the lower landingbays... it turns upside down - relative to the camera - and lands! So yeah I think the BSG universe does utilize such an technique. Anyway... where are the actual flightdeck - hangars, located? in the show they use elevators to move craft below deck after landing! Awsome project, keep it up! |
| When they build you brother... they broke the mold - Bruce Springsteen. | |
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| | #33 (permalink) |
| SFM Guru Realname: Andrew Join Date: May 2006 Location: Colorado
Posts: 487
| This is really shaping up nicely, though I must admit that I'm not in love with the flight pod design. Still, keep it up |
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| | #34 (permalink) |
| SFM Nugget Join Date: May 2006 Location: SC Age: 37
Posts: 108
| In Captain's Hand, Starbuck lands in the lower bay, clearly inverted. My guess is that the hanger is right below the flight deck, then the launch deck on Pegasus was between the two hanger decks. Galactica seems to have the hanger and launch deck on the same level. |
| "If you want to have dinner with the Devil, make sure to bring a long spoon!" Wolf's Shipyard Wolf's Shipyard Forum | |
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| | #35 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 733
| I'm haveing fun trying to texture this thing... by the way I have NEVER textured anything this complex or detailed geometricly so we'll have to see how it turns out. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | |
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| | #38 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 733
| Been working on the texture a bit, It's starting to look more like a battlestar. Couple of areas where the pannels dont line up properly but it should be easy to fix. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) Last edited by Infinity238; 03-10-2007 at 10:44 PM. | |
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| | #40 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 733
| Here she is in all her lit glory. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) Last edited by Infinity238; 03-10-2007 at 10:44 PM. | |
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