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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 713
Downloads: 7 Uploads: 1 | First of all Hi everyone, I've been a member here for a couple of months now and I love the forums here. Now this is the first time I've done something this detailed so bare with me, I usually do game mod (modeling) so my models are usually of the low poly variaty. The first image is where I'm at right now, the other two are of the flight pod. Since this is my first high poly model feel free to give me some pointers. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) Last edited by Infinity238; 06-18-2007 at 06:50 AM. | |
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| | #2 (permalink) |
| SFM Obsessed Realname: Maui Williams Join Date: May 2006 Location: Singaporean Kiwi Age: 36
Posts: 1,020
Downloads: 4 Uploads: 0 | Looks like a good start Infinity. Is it possible to see what it will look like when finished, or is it being modeled on the fly?.. |
| Darth Malice... aka Obi12077... "That name no longer has any meaning for me"...:D My son, Darth Grommit. Born 12th May 2006. Sith Lord in training... Sith Lords wanted... All levels and ages welcome... | |
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| | #3 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 713
Downloads: 7 Uploads: 1 | I started with a design I had for a mod of mine, but most of that has flown out the window already. So Its more of trial and error on what looks good and what dosnt. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | |
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| | #6 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 713
Downloads: 7 Uploads: 1 | Working on the front of the ship, trying for a rattlesnake like head. (wide and flat) By the way any ideas on which way I should go for the back of the ship, more like Galactica or Pegasus? or maybe something differnt, I'm open to idea's. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) Last edited by Infinity238; 03-10-2007 at 10:44 PM. | |
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| | #9 (permalink) |
| SFM Guru Realname: Steve Join Date: May 2006 Location: Montreal, Kébek Age: 38
Posts: 192
Downloads: 0 Uploads: 0 | Perhaps you should use a bit more of a sci-fi geared font for the ship name. As it is now, it looks like the Battlestar Microsoft... ![]() Very nice start other than that |
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| | #10 (permalink) | |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 713
Downloads: 7 Uploads: 1 | Quote:
But yeh, like I said its my first model that I've used the text option in 3dsmax so I just used the default font. So changing it should be easy enough, so the consenus is a symetrical engine layout similar to Peg. and Val. | |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | ||
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