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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #21 (permalink) |
| SFM Guru | Welcome back Prime8, missed ya. |
| BoogerMc Klingon Carrier Concept (once again) / USS NAVAJRON / Yet another project "I can be your best friend or your worst enemy, the choice is up to you" - Me | |
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| | #22 (permalink) |
| Senior Member | oh i keep a close eye on your efforts to improve the klingon empire . Well it's ships at any rate because we know the klingon empire is perfect . |
| www.ejectedcore.com and ECE game engine project | -- "That's about as usefull as a YOU ARE HERE map in a borg cube" | |
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| | #23 (permalink) |
| SFM Guru | Ok one last shot, I thought maybe a little detailing on the new wing might look better so here is a bit more for your pleasure. |
| BoogerMc Klingon Carrier Concept (once again) / USS NAVAJRON / Yet another project "I can be your best friend or your worst enemy, the choice is up to you" - Me | |
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| | #25 (permalink) |
| SFM Guru | Like I said initially, I like the sharper wing unless you have something specific to fill that new space with. Looks like you do, so I say go for it. I think you definitely need to panel the interior spaces of those flat panels, too. |
| Denes "CrimsonLine" House - www.crimsonlinestudios.com My active WIPs: Masterpiece Optimus Prime; No longer on hold: Hybrid Enterprise There are farms, Neo - vast farms - where cartoons are not drawn, they are rendered. | |
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| | #26 (permalink) |
| SFM Guru | Well guys, thanks for the input, I really appreciate it. I will give the new wing the go ahead, but I'm gonna keep the old one in reserve just in case. More to come tonight after I get home (if all goes well). |
| BoogerMc Klingon Carrier Concept (once again) / USS NAVAJRON / Yet another project "I can be your best friend or your worst enemy, the choice is up to you" - Me | |
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| | #27 (permalink) |
| SFM Guru | A minor update, had a lot of personal stuff to take care of tonigh and I had to work over so I got a very late start. Added some details to the new wing design and three sets of launch doors for the fighters. This looks to be as many as I can add on the outside wing face, but I should be able to get four, maybe five, sets on the inside wing face. That's a far cry from my original count, but still not bad. That would give me as little as 14 launch doors to a much as 16 doors. That means a total of 28 to 32 fighters can launch at a time in each wave. That's like two squadrons at a time, not bad. Anyway here's what they look like. Enjoy. |
| BoogerMc Klingon Carrier Concept (once again) / USS NAVAJRON / Yet another project "I can be your best friend or your worst enemy, the choice is up to you" - Me | |
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| | #29 (permalink) |
| SFM Guru | This was always my intent, the current layout should give a few meters between the two launch bays. The launch bays are just single level areas that hold the fighters during engagements, the actual hangars and storage bays are above the upper doors and below the lower ones. There would be a total of four on this ship, two in each wing. The rest of the wing would be storage holds and some crew quarters mostly for the on call pilots and hangar staff. The neck is where the majority of the crew would live. The hooded section to the rear of the neck is main engineering and related areas. |
| BoogerMc Klingon Carrier Concept (once again) / USS NAVAJRON / Yet another project "I can be your best friend or your worst enemy, the choice is up to you" - Me | |
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| | #30 (permalink) |
| Senior Member | so mor shielding and such in the neck . |
| www.ejectedcore.com and ECE game engine project | -- "That's about as usefull as a YOU ARE HERE map in a borg cube" | |
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