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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 05-10-2008, 03:09 PM   #241 (permalink)
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Thanks. Driver and interior may come someday. I am not sure the windows have frames per se, except for the front viewport/main hatch. In all the reference shots I've seen the side windows were just beveled into the outer hull, which is the course I chose. Definitely needs surface subtlety. Not yet my specialty, but I'll play with it. looking at some reference models this morning and the bee's access panels seem to have more greeblie features than I had detected the first go round, so I will probably play around with that some too.

Also, here is a quick and dirty image of H.Gibben's original grabber sled. as I mentioned, dimensions are close to the same, but I smoothed some of the boxey corners and added some detail. Obvious color changes too. Also, there are no connections between his bee and the sled other than where they overlap. Still, a great standard to start with.
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Old 06-06-2008, 02:09 PM   #242 (permalink)
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Well, a new tangent, but I like tangents. Started to try my hand at a Miranda class hull (which has been a nightmare) but it got me thinking about how cool it would be to model a Miranda hanger/cargo bay. I've seen some nice deck plans that have some interesting ideas about what is behind those two hanger bay doors and how it all might interact. But before I allowed myself the privilege, I thought I might take a stab at something I have been putting off for far too long- The refit Enterprise hanger bay, which is the source of many of my musings. A few other people have recently displayed similar works, so I thought it might be fun as well as a chance to update some components I did for the Phobos hanger facility. Its all very early but here are a couple of images.

I used one of Dennis Bailey's fine Enterprise meshes as a guide of course, and as several people have previously noted... the thing just don't fit (exactly.) However, I will model it as portrayed in the Andrew Probert matte paintings, and then if I wish to slice and dice it to fit, it will be completely there for adaptation.
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File Type: jpg Shuttle_Landing-Cargo_Bay_013a.jpg (327.6 KB, 70 views)
File Type: jpg Shuttle_Landing-Cargo_Bay_014a.jpg (431.2 KB, 86 views)

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Old 06-06-2008, 02:12 PM   #243 (permalink)
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Still my favorite Trek set. Lovely.

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Old 06-06-2008, 03:59 PM   #244 (permalink)
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Superb as usual! Could use some ambient occlusion and radiosity, but I know that's tough for you to do Lovely details!

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Old 06-08-2008, 12:42 AM   #245 (permalink)
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Nice to see an update. Looks great, as always.

My Page - http://starships.host.sk/index.htm
1-Absolutelly no!!! It wonīt be done... You wonīt see a ridiculous pokemon as a crew of my ships. And donīt ask me about technobable too, please!
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Old 07-06-2008, 02:40 AM   #246 (permalink)
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Ok. Gonna take a break from this one for a while but thought I would post how far I had made it. Might dabble on a Miranda class version just to see how all this theme might play out with a totally different layout.
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File Type: jpg Shuttle_Landing-Cargo_Bay_053b.jpg (410.6 KB, 71 views)

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Old 07-06-2008, 04:08 AM   #247 (permalink)
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Yowza! Looking forward to WHATEVER you do next.

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Old 07-06-2008, 09:14 AM   #248 (permalink)
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This shuttlebay looks great.
In an animation it would shine
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Old 07-06-2008, 02:28 PM   #249 (permalink)
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Those are very cool! Very nicely modelled!

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Old 07-07-2008, 01:07 PM   #250 (permalink)
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That is SUPERB! The only mistake I can see is that you have made the lifeboat stick out from the wall, when in reality that should be a slightly recessed hatch with a rolling door (sort of like on an old roll-top desk).

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