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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #41 (permalink) |
| SFM Guru Join Date: May 2006 Location: Washington, DC Age: 29
Posts: 482
| You should have left that at 1024x768 - most of us have fairly large monitors so 800x600 looks like a postage stamp (mine is currently at 1400x1050). I render all of my bridge sets (final renders at least) out at 1600x1200 or even 2400x1800. Not necessary to render that large, but it makes them fun to look at, especially when you've modeled all the details right down to the bolts. ![]() What you've got there is looking good. Might be a good idea to put some plants in the corners if you can get ahold of some decent plant objects. |
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| | #42 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 36
Posts: 100
| Heh... I just put some plants into the model last night. Some freebie download from several years ago. I don't have a clue where I got them though, so in a way they were just place holders. Was worried about credits and all that. I've only done the quickest low res renders so far, but that is what I am concentrating on currently. I'll try and get something up shortly and I'll post that larger image when I get home from work. |
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| | #45 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 36
Posts: 100
| Interesting. I'm not sure I follow you. I'm wondering what makes them seem grey or dimmed by comparison when the Photoshopped version is actually brighter. I tried adjusting the contrast to compensate for brightening the image, but even with that some is always lost. Subsequently some depth is lost as well. Could that be what's causing it? Or does it just look grey on the surfaces? I have to admit, my monitor at work shows things much brighter than my home monitor, almost to the point of washing things out. Its at the limits of adjustment at that (but its getting old anyhow.) But in the original version, there are some details in the shadowy corners not well seen on my home monitor that show up better at work. The photoshopped version does look pretty wishy washy at work. I built a nice little house plant last night from scratch- mesh & UV map. Fairly simple design, but I'm quite pleased with it. Can't wait to get some good renders with it. More later. |
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| | #47 (permalink) |
| SFM Nugget Join Date: Jun 2006
Posts: 21
| Damn that is sweet. It looks so very TMP. As you probably know, Todd wrote about how the crews of these ships were given significant leeway to "express themselves" in decorating their ships -- graphics, motivational regalia, etc. You might want to try some of that here and there. He actually did a full color poster set that featured some of the "unofficial" graphics, though this being a new ship, you might come up with something of your own. |
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| | #49 (permalink) |
| SFM Nugget Join Date: May 2006 Age: 36
Posts: 100
| Thanks. It seems I am in "Interior Mode" for the moment, so I will follow my "flow." Here's a nice little 2-3 hour render (I was asleep and didn't remember to look at the final render time before saving) compromised for 1024 X 768, so its only anti-aliased to Med settings. I have added a recessed area with some more soft blue lighting to help reduce the harsh darkness, and to also aid in the definition of the rooms shape. I also added some cushions on the platformed seating. |
| Last edited by Basill; 09-30-2007 at 04:25 AM. | |
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