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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #224 (permalink) |
| SFM Nugget Join Date: May 2007 Age: 23
Posts: 1
| the carrier design is realy cool amd all, but it has one disadvantage - the bottom has a blindspot... therefore it is a bit too much reliant on spacecraft it carries in my opinion... anyway, i find it's design really enjoyable... |
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| | #227 (permalink) |
| SFM Obsessed Join Date: Jan 2007 Location: On a Battlestar, Doh!
Posts: 1,375
| eager for updates here, even if all you do is say 'still alive', lol |
| Universal Law #001: anything and everything that could possibly go wrong can and probably will, and, most likely, at the least opportune time. My favorite game music :KH tunes . Legends of Atlantis has a new home, HERE (click the underlined cyan colored text). SAVE JERICHO! (click the underlined cyan colored text). | |
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| | #228 (permalink) |
| SFM Nugget Join Date: Aug 2006 Age: 22
Posts: 128
| agrees with guy/gal above me |
| Dynasty Forums - Owner | |
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| | #229 (permalink) |
| SFM Guru Join Date: Dec 2006 Age: 25
Posts: 271
| lol yea still alive, sorry spent the last few days with the kiddos before my divorce hearing and all that stuff, and havent been at the house that houses my leviathan project....although at the house that houses the 322...hehe... after playing forza 2 and halo 3, i jumped on to do some more with my fighter (even played with glass materials, which is kewl cause i dont play with materials often, so its a treat for me) any how here is another small update on the progress, of the engine parts and a few other parts, i redid the back engine though, not by much just a tiny bit, ill give a pic later for that i fixed the paneling abit, as well as the double faces error i was having during farther out renders for the fighter (still have them on the leviathan that i need to fix, no big, happens when im really really really far out, scene render stuff) |
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