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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #101 (permalink) |
| Yeah, up another 10 cents Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,118
Downloads: 0 Uploads: 0 | Hey man, that thing will suck your head through garden hose. |
| 2d art is treated as a bastard child in 3D forums. There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns | |
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| | #102 (permalink) | |
| Worldwide Phenomenon | Quote:
![]() Spry, shut up. I haven't even started detailing yet. ![]() Tovette, congrats for the 100th post. ![]() | |
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| | #103 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 44
Posts: 2,266
Downloads: 0 Uploads: 0 | I love seeing this. It feels more "real" than almost anything else I've ever seen. |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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| | #104 (permalink) |
| Worldwide Phenomenon | Spent a few days coming up with cool engine flares. They all pretty much sucked (not entirely my fault though. My render effects were acting wonky), so I guess I'll do some modeling instead. [edit]Some of the failed flare fx. I have no idea why Finalflares causes z-depth issues, nor can I fathom why the glow illuminates the invisible bits, seeing as they have a different materialID. ![]() |
| Last edited by Guerrilla; 03-04-2007 at 12:11 AM. | |
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| | #105 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,662
Downloads: 0 Uploads: 0 | Cool! That would make an interesting robot almost. |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| | #108 (permalink) |
| Yeah, up another 10 cents Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,118
Downloads: 0 Uploads: 0 | Ooo that's hot. I dig all the little details. ![]() |
| 2d art is treated as a bastard child in 3D forums. There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns | |
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| | #109 (permalink) |
| Banned | Partially why the engines are glowing so far out is because you're on a grey background; switch to a black one and it wont be as bright. Assuming you're using particles it's also because of the stray ones that arent quite bright enough to show up on the render but the it still calculates the glow. |
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| | #110 (permalink) |
| Worldwide Phenomenon | No particles here. It's a trail mesh with a couple of gradients blending into a dummy blank material (with MatID 0). Not sure why it's acting that way. I've had glows work fine on partially transparent objects with different MatIDs in the past. May need to go through videopost for that one. Thanks for the insight though. |
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