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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #51 (permalink) |
| Yeah, up another 10 cents Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,379
| Sounds like a good idea. Keep it up |
| 2d art is treated as a bastard child in 3D forums. There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns | |
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| | #55 (permalink) |
| SFM Obsessed Join Date: May 2006 Location: Summerland, B.C. Age: 41
Posts: 1,165
| Hip design. Looks like it's wearing a still-suit. |
| Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions | |
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| | #57 (permalink) |
| Sensei | That's a righteous ship you're putting together G, diggin the textures. |
| The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd." 3D Recreations http://www.brickhead3dart.com/index.php | |
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| | #59 (permalink) |
| Worldwide Phenomenon | Aardvark class... I like it. ![]() As far as the texture goes, it's just a cheap procedural material I use to see how metal surfaces look. Basically a a collection of noise maps (4, I think) blended together for bump and spec and a two tone flaky looking noise map for color. It looks really bad on flat surfaces, but once you get some curves there the bump map sort of comes alive. I'll probably bake it in as a base colour, if I ever get around to painting maps. |
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