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Old 01-26-2007, 02:21 AM   #21 (permalink)
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OK I didn't want to jack you're thread Coolhand but check this link and check out my very first attempt at organics. I haven't abandon it but shelfed it for awhile. I'll probably start from scratch, every time I do I learn a better approach.

Brickhead 3D Model - Page 20 - Forums

AAAAgh! Thats not pretty... Self portrait huh?

i like it, it definately needs some z-brushing to add in some detail, and that ear is in need of rebuilding, the rest I can't tell without wires.

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Old 01-26-2007, 02:24 AM   #22 (permalink)
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AAAAgh! Thats not pretty... Self portrait huh?

i like it, it definately needs some z-brushing to add in some detail, and that ear is in need of rebuilding, the rest I can't tell without wires.
Yea self portrait, you could tell huh.....lol

Yea it needs a lot of tweaking but hay it was my first attempt. I'll get it.

The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."

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Old 01-26-2007, 02:31 AM   #23 (permalink)
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Tovette, looks like you've mangled her i certainly always struggle with the apples of the cheeks and yours seems flatter somehow. I need to take a second pass at the eye socket area for various reasons and i like the more bee-sting lips (very jolie) but thats not exactly an anatomical constant. for the most part I don't think your mods take it any closer to the various refs i've used but they arguably do take it closer to some idealised woman... Jolie, basically, lol. but the sides of the nose are a tad wobbly as you've illustrated, and It's good to see her with some eyelashes.

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Old 01-26-2007, 02:36 AM   #24 (permalink)
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Yea self portrait, you could tell huh.....lol

Yea it needs a lot of tweaking but hay it was my first attempt. I'll get it.
keep it up, i don't know whether its best to keep working the same mesh or start over, i think most start over of they get stuck. but its hard to offer advice with a clear idea of what you're going for, maybe try a 'less angry' face, if you can do that you can be more confident of self critting a more off the wall character. imo.

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Old 01-26-2007, 02:40 AM   #25 (permalink)
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keep it up, i don't know whether its best to keep working the same mesh or start over, i think most start over of they get stuck. but its hard to offer advice with a clear idea of what you're going for, maybe try a 'less angry' face, if you can do that you can be more confident of self critting a more off the wall character. imo.
I'm going to start over, it's easier and I learn more. Besides he needs his anger.

The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."

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Old 01-26-2007, 02:40 AM   #26 (permalink)
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Lol

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Old 01-26-2007, 02:44 AM   #27 (permalink)
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....Besides he needs his anger.
'Don't make him angry... you won't like him when he's angry'

So the real question is... how does one model hair

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Old 01-26-2007, 02:56 AM   #28 (permalink)
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Tovette, looks like you've mangled her i certainly always struggle with the apples of the cheeks and yours seems flatter somehow. I need to take a second pass at the eye socket area for various reasons and i like the more bee-sting lips (very jolie) but thats not exactly an anatomical constant. for the most part I don't think your mods take it any closer to the various refs i've used but they arguably do take it closer to some idealised woman... Jolie, basically, lol. but the sides of the nose are a tad wobbly as you've illustrated, and It's good to see her with some eyelashes.
I wasn't sure what references you were going from so I might have gone off course with the 'look' you were going for. I just tried to make what I saw a little less 3D-ish. That's all.

2d art is treated as a bastard child in 3D forums.
There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns
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Old 01-26-2007, 02:58 AM   #29 (permalink)
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Well if you really wanna know, there's there proper, particle hair way models every strand - max can do this with its hair and fur features. other apps can do this too, but not all, i think blender is getting support for this soon. the way i'm doing it here is a texture of hair applied to a plane. I then take the plane and copy it and deform it until fits the shape i want... Not sure if anyone else does it like that, it's basically textured before it's modelled which seems to work well for me. Also means you dont have to faff around with uv-unwrap.

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Old 01-26-2007, 03:05 AM   #30 (permalink)
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I wasn't sure what references you were going from so I might have gone off course with the 'look' you were going for. I just tried to make what I saw a little less 3D-ish. That's all.
sure, it isn't meant to be a jolie clone, and it isn't quite finished with the tweaking, i think there are some changes to be made - you identified everything i wasn't happy with along with some others, cheers

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