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Old 01-25-2007, 11:30 PM   #1 (permalink)
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Soviet Flight Officer Natasha Lovek

For the last few months i've had a humanoid face model i've occasionally worked on, now i've decided to make a proper character out of it. She's a pretty hotshot pilot of Soviet fighters, she'll get a figure hugging Soviet flight/pressure suit - which i'm currently working out and hopefully i'll be able to make some fairly convincing skin shaders for her. Hair, eyebrows and details all need replacing, work or tweaking and she has no eyelashes so I have plenty of work still to do!

****Go to page 17 for the latest update****
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Old 01-25-2007, 11:31 PM   #2 (permalink)
Yeah, up another 10 cents
 
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i'd hit that.

2d art is treated as a bastard child in 3D forums.
There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns
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Old 01-25-2007, 11:38 PM   #3 (permalink)
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Looking good

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Originally Posted by Tovette View Post
i'd hit that.
lol, shut up tovette

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Old 01-25-2007, 11:45 PM   #4 (permalink)
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pretty good work there dude, i can never get girls faces to look right
il be looking out for when you get round to the shaders as id love to see some good skin stuff

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Old 01-26-2007, 12:15 AM   #5 (permalink)
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Tovette, ROFL, She's outta your league man, i mean you literally live in different worlds, on different worlds even.

Human faces are possibly the hardest thing to get right in CG, particularly young white females. This is my fourth attempt at it so far. I'm still not quite sure how i'm going to tackle the textures and shaders... but i've got more modelling work to worry about for now

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Old 01-26-2007, 12:51 AM   #6 (permalink)
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I think you should probably texture in some light wrinkles..I dono. Depends on how you go about the whole thing.

Are you going for a Cg Toy Story-esq looks, or more of a 'real' FF look?

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Old 01-26-2007, 12:53 AM   #7 (permalink)
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Ah organics, I've been dabbling in this as well. Very difficult but lots of fun to work with. She's looking good.

The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."

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Old 01-26-2007, 01:04 AM   #8 (permalink)
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Spry, if i were going to a toystory character look i s'pose i could just leave it there... It's been ages since i've watched that film but i don't remember the humans having much texture work, i'm sure the shaders were better than these though. I'd like to get it as real as I can, Not sure what you mean by FF, though if i cant get it photoreal i'd like the look of some high quality painted artwork. i might dump it into zbrush for some extra detailing, perhaps use it to generate a normal or a displacement map with some subtle wrinkles and imperfections.

Bricks, good to hear you're branching out into some organic modelling, i agree it's good to take a break from the greebling and work on something prettier for a change thanks mate!

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Old 01-26-2007, 01:06 AM   #9 (permalink)
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FF = Final Fantasy, foo!

I saw some hideously realistic (compliment there) on a Maya forum a few years back (by years I mean 6 months or so). I wish I'd saved the picture, But it was some of the highest quality imaging I've seen.

I really look forward to seeing this develop

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Old 01-26-2007, 01:10 AM   #10 (permalink)
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Mesh shots are important in organics so don't forget to post a mesh shot or two every now and then. So we can see how it's all coming together.

The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."

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