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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 03-23-2007, 09:19 PM   #11 (permalink)
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Originally Posted by Choo1701 View Post
Just an small update. Been greebleing the engine pod a little bit.

Quite amazing how all you others come with some many different and very intersting greebles I'm scratching my head after just a few

...
its something that will come with time. Your off to a fine start though!

- Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous
Current WIP: My site (Notepad :D )
Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 03-24-2007, 01:01 AM   #12 (permalink)
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Looking nice so far. Basic shape has lots of potential, and your greebling looks great so far!
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Old 03-24-2007, 01:41 AM   #13 (permalink)
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I can think of several scenarios where your pirate ships might even join the Ragtag fleet. Keep it coming,

Canon is what people argue exists on ships that don't exist.
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Old 03-26-2007, 04:28 PM   #14 (permalink)
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Sorry Recon, but her FTL more of a jump drive, like the ones in Crimson Dark or the Hyperdrive systems from SG (ie: quick and easy put also preatty looking ).

And the Madiens also a bit too small and ugly for the Fleet. People would think i'd be something the Galactica had pooped up!

UPDATE!!!

anyway, from one disgusting note to another, more greebles added to the wheel of fortune. Kind of amazing to see how they turn out after so much uming and arring when modeling.

Also, the beginnings of a shuttlebay...

Comments, Questions and Suggestions always welcome.
Cheers all and thanks for looking
Attached Images
File Type: jpg EngineDetail1260307.jpg (32.9 KB, 31 views)
File Type: jpg shuttlebay1260307.jpg (23.5 KB, 24 views)

I have nothing to say ... except that .. and that .. and that too ....
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Old 03-26-2007, 04:38 PM   #15 (permalink)
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awesome greebles, Choo. Keep it up

2d art is treated as a bastard child in 3D forums.
There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns
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Old 03-26-2007, 08:05 PM   #16 (permalink)
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Looks very impressive mate, well done

Better considder the level of the main mesh tho... judging from that last image you started off with a fairly low poly mesh... And now your at a point where a closeup would be posible, but the main mesh just dosn't have enough polys for it

If you can I'd say go over the mesh again and considder where you want the dense greebles and details and then up the polys there... especially around circular areas like in that last image.

But damn, you're moving fast man

When they build you brother... they broke the mold - Bruce Springsteen.
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Old 03-26-2007, 08:18 PM   #17 (permalink)
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Nice looking details. Greebles\nurnies are just fine.

It is the nurnies that sett my mind in motion. The brain requiers speed, the models requier details, it is the nurnies alone that sett my mind in motion.
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Old 03-29-2007, 06:11 PM   #18 (permalink)
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Cheers Tovette, Larsen and tbd.

Larsen: the low poly is what i was aiming at, didn't really want this ship to be curvy and smooth like a sports car, more bulky and square like a truck or a six wheeler.

Besides i have an idea of whats going to go there (eg: lots and lots of greebles and panels) so it should work fine. thanks for the tips though. One day i'll build a high poly ship

UPDATE!!!

more greebles ( *snore* ). Oh and some gate fans might notice a odd an odd shape on the outer ring (i gotta learn how to render better )

Cheers all, comments, suggestions and questions always welcome
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Old 09-11-2007, 02:33 AM   #19 (permalink)
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Haha, nice chevron hidden there
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