Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 06-24-2006, 10:07 PM   #11 (permalink)
Junior Member
 
Redeyes's Avatar
SFM Donor!
 
Realname: Bill Carey
Join Date: May 2006
Location: Rochester Hills, MI USA
Posts: 34
Send a message via MSN to Redeyes
Quote:
Originally Posted by Zardoz
I recibe some sugestions of put the warp nacels in a upward position, but in a low angle position. I thnik that is a bad idea, because i need to make too long the wings to place the warp nacels in a logic postion. Do you think ?
I agree. It's always seemed to me they belonged below the saucer, unless you want to land the thing of course.

Redeyes is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-26-2006, 11:19 AM   #12 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
I was working wich the grid lines over the secundary hull.. It's nearly finished the secundary hull ... only small details, like pahser banks and windows. Im, thniking of adding some grid lines in the warp enginering room and in the bottom curved cut.


Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-26-2006, 11:31 AM   #13 (permalink)
SFM Nugget
 
Basajaun's Avatar

3rd Place in the Scifi Crate Contest 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Age: 24
Posts: 137
Send a message via MSN to Basajaun
Ey, it looks cool without the saucer section!

Basajaun is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-26-2006, 01:04 PM   #14 (permalink)
SFM Guru
 
Chanur's Avatar
SFM Donor!
 
Realname: Thorsten
Join Date: May 2006
Location: Hamburg, Germany
Age: 41
Posts: 556
Ah, better and better. I like the low-nacelle solution. keep up your good work!
Chanur is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-02-2006, 11:28 PM   #15 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
I was a bit stoped this last days becasue i begin to work this Thursday (haha.. i will update my CPU & Mother board wich the drop of CPU prices wich Conroe arrive), and my 3d max 6 was begin to doing a strange bug that is increasing his frecuency. When im working wich the ship (mainly wich the secundary hull or all ship) the 3d max crash... lucky, the files are safe (and i do a lot of backups!), but now i cant doing any thing wichout my 3d max crash (i can open the files, but when i render the all ship or rotate the view... crash). Im trying to discover why do it .... perhaps i will copy the files to my brother computer wich a clean install of 3d max and continue on it....

There are two images.... one is a proto-msd of the ship , wich the decks ... there i see that the primary hull (were are the crew quarters) is too small. so i modificate the suacer shape to add a deck, and mach better the decks height, that we can see the in the second image. I redoing the rectangular section over the saucer and the impulse engine room section.


I cant update th proto-msd becasue the problem that i said before.



I create a photoblog in imageshack to show all images of the cration and evolution of the ship...

ImageShack® - Zardoz's PhotoBlog

Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2006, 01:59 PM   #16 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
Ok two more interesting and better images (one is a enanced version of the msd...


Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2006, 09:39 AM   #17 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
I do other 2d image of where i will place the windows over the secundary and saucer hulls.... and i put a idea of hull marking ...



These symbol is a mixture of the arrowed star that i see in a lot of non-canon pre-tos ship and the yellow bumeragn over bars of the TOS Constitution.

Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-14-2006, 11:40 AM   #18 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
I was doing today morething ... i was working in the nacels (adding details, paneling and a small changes...) and addign the last grid lines in the secudnary hull and preparing to make the windows in the secundary hull.


Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-16-2006, 10:59 PM   #19 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
Ok... now i think that i finish to modeling the nacel (i redoing the intercoler, and add a small details in the bottom coils. Now the only thing that im reusing of the my early works in TOS ships is theframe were are put the upper coils)... only keeps to finish of apply materials and texturing.... I apply the decal wich the NCC-1201 number of the YorkTown.



I waste a bit of my time tryingto create a TTF wich a very fideligne font of the TOS Hull text, based over a bitmaps thati get some time ago, that are the most fideligne that i see of these font (there free TTF font of TOS hull font, but have big diferences in special wich the numbers)

Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-21-2006, 12:49 PM   #20 (permalink)
SFM Guru
 
Zardoz's Avatar

 
Realname: Luis
Join Date: May 2006
Location: Madrid, Spain (Europe)
Age: 24
Posts: 372
Send a message via MSN to Zardoz
I advanced much today .... Im prepraing to texturing the ship (i only need to do a smallchanges i nteh secundary hull, and discover why doing soem artifact in the front of the cross section overthe saucer (these longthing over the saucer that youshould rember a bit to Galactica :P )

Well there is the images :




Now the windows only are a poly of the hull, wich a white 100% iluminated texture that ina future i will extrude to do some depth, and later i will remobe the white polys, to see a more profesional windows wich see of some interiors , but before we must (the STO team) a very good idea of how are the interiors and were is palce over the ship ( i desing the ship wich a deck template and i cleaver idea of palce some things, like the brdige, the conference room, the Warp reactor enginering and a mess room,andwere will the crew quarters)

Zardoz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 11:42 PM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS