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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #11 (permalink) |
| SFM Obsessed Join Date: Sep 2006 Location: On average, The Atlantic technically!
Posts: 1,289
Downloads: 2 Uploads: 0 | It honestly is the studio model, I got this image of the interweb so it's not that clear but I have the same picture but bigger in my 'Art of Star Trek' book, anyway it's up to you. There is a few more refrence picture here at Earth Spacedock - Memory Alpha, the Star Trek Wiki. Is the model for your Title Sequence animation? |
| "Supposedly Cousteau and his cronies invented the idea of putting walkie-talkies into the helmet. But we made ours with a special rabbit ear on the top so we could pipe in some music". - Steve Zissou Last edited by hal; 03-29-2007 at 01:03 AM. | |
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| | #12 (permalink) |
| SFM Obsessed | I've never seen the pic you have but I have pics of the studio model and hal has the right pics. |
| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo Icon 3 | |
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| | #14 (permalink) |
| SFM Guru Realname: Nolan Join Date: Aug 2006 Location: Canada Eh!
Posts: 257
Downloads: 0 Uploads: 0 | your right (about the inlet thing) look close at this one [EDIT]If you see the second one that little inlet appears to be where the blue light comes from[/EDIT] |
| PRESS ANY KEY TO CONTINUE Where's The Any Key?!!?:eek: Star Trek Movie Coming December 25th 2008!! Last edited by tiberiusjojo; 03-29-2007 at 06:31 PM. | |
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| | #15 (permalink) |
| SFM Guru Realname: Nolan Join Date: Aug 2006 Location: Canada Eh!
Posts: 257
Downloads: 0 Uploads: 0 | How do i make this part of the base not smooth? The edge i mean.... U know? [B [/b] |
| PRESS ANY KEY TO CONTINUE Where's The Any Key?!!?:eek: Star Trek Movie Coming December 25th 2008!! | |
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| | #16 (permalink) |
| SFM Nugget Realname: WhyshouldI Join Date: Jun 2006
Posts: 90
Downloads: 0 Uploads: 0 | smoothness Don't worry about smoothing right now, you can always handle it later after you have been modeling for a while. When you have an area like that you can select the polys you want smoothed differently and detach them from the mesh as a seperate mesh. You can then smooth that mew mesh, reset and collapse it and re attach it to the mesh it came from. Doing that produces verts for the edges of that separated mesh so the smoothing will work correctly. Just remember not to re smoothe the entire mesh after doing that trick because it will mess it up again. Eventually you will notice that different parts of the mesh end up using different smoothing groups. The main problem with this station is that it's design is super simple but it's scale suggests it is something that should be detailed and grreebled to death. |
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| | #17 (permalink) | |
| SFM Guru Join Date: May 2006 Age: 26
Posts: 816
Downloads: 0 Uploads: 0 | Quote:
Here's the unedited image and counterparts, the final link is to the page that links to them. http://www.stguardian.to/starbase/spacedockmodel02.jpg Top view of the above http://www.stguardian.to/starbase/spacedockmodel02a.jpg http://www.stguardian.to/starbase/spacedockmodel02b.jpg http://www.stguardian.to/starbase/spacedockmodel02c.jpg http://www.stguardian.to/starbase/spacedockmodel.jpg http://www.stguardian.to/starbase/spacedockmodel01.jpg http://www.stguardian.to/starbase/spacedockmodel01a.jpg http://www.stguardian.to/starbase/spacedockmodel03.jpg Here's the actual. http://www.stguardian.to/starbase/st...modelsttvh.jpg Here's the page link. New Page 1 | |
| My slightly improved and famous Enterprise Reference Pack. - 2/6/08 | ||
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| | #18 (permalink) |
| SFM Oracle | Look for smoothing groups it should show up when polygon mode is selected (if your using editable poly) Just set the group to a diffrent set than the surrounding mesh. IE select the faces you want then setthem to another group. You could also chamfer and edgeloop that area to tighten in the angle. Depends how dence youll want the mesh in the end. |
| -= Madfishway Tuts - My-DA =- Last edited by MadKoiFish; 03-30-2007 at 04:01 AM. | |
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| | #19 (permalink) | |
| SFM Obsessed Join Date: Sep 2006 Location: On average, The Atlantic technically!
Posts: 1,289
Downloads: 2 Uploads: 0 | Quote:
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| "Supposedly Cousteau and his cronies invented the idea of putting walkie-talkies into the helmet. But we made ours with a special rabbit ear on the top so we could pipe in some music". - Steve Zissou | ||
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| | #20 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Cologne, Germany Age: 41
Posts: 34
Downloads: 2 Uploads: 0 | Here's a site which has screengrabs from all the movies. Kinofilme Here are two pictures of the spacedock. Regarding the undersite, the second pictures should clearify a lot. http://www.st-bilder.de/datein/bilde...KINO_3_041.jpg http://www.st-bilder.de/datein/bilde...KINO_3_100.jpg and a couple of pictures with my model of the starbase - maybe not 100% correct, but pretty close. http://www.thelightworks.de/images/p...leet2_wall.jpg http://www.thelightworks.de/images/p...leet3_wall.jpg http://www.thelightworks.de/images/p...avelledFar.jpg You can build it with very little detail for wider shots, but on the other hand you can go nuts on detail if you want to get very close (like flying inside the hangars). Hope those will be helpful. Tobias |
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