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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #208 (permalink) |
| SFM Guru Realname: Jay Seals Join Date: May 2006 Location: Wherever the U.S. Army puts me Age: 35
Posts: 652
| Biotech: All he had to do was model a single rhombus, chamfer its edges and then use an array function. I'm sure it didn't take him more than a few minutes to create them. But, yeah, from previous experience I do not doubt at all that it increased the render time by quite a bit. I would suggest, if he wants to improve his render times and still have the rhonbus effect, that he makes a texture map, put the background color in an alpha channel and increase the bumb value. That'll make the render times drop like a rock and still give the same effect. |
| "Poly count is king." - Me I'm a logophile. Look it up. Last edited by NightShadow; 09-23-2007 at 08:38 PM. | |
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| | #209 (permalink) |
| SFM Obsessed Realname: Jedman67 Join Date: Jul 2006 Location: New York
Posts: 2,365
| @nitshadow: in english please? lol@psyco: i would increase the red glow on the nacelles, it looks like glass/plastic. maybe lower the opacity of the red caps to 90%, to give it a little softer edge Otherwise great job. I can almost see sisko in the full render... |
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