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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 10-09-2007, 02:10 PM   #291 (permalink)
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-comco: there is a specularity map (should be visible in the attached render), but i'm still experimenting with it as i don't like the current one...

-starship: gonna upload it tonight

edit: forgot to attach the image
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Old 10-09-2007, 02:54 PM   #292 (permalink)
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psycho a great job as always. I wonder though about the design of the front phaser array on the bussard tip. To me it doesn't seem practical cannon or not. Seems like it would cause conflict when fired. Just some thoughts.

mesh looks superb btw

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Old 10-10-2007, 04:55 PM   #293 (permalink)
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i don't think they're unpractical, but i wonder how the phaser system fits in there, as the bussard collector should use most of the space...
but i don't really care about it... there were runabouts with and also some without those phasers, it's no problem to create both versions... i just like it with them, because this area looks a bit empty without them

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Old 10-10-2007, 06:50 PM   #294 (permalink)
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Looking good - I think I like them more with the phaser strips there as well, whether or not it be logical!

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Old 10-11-2007, 01:15 PM   #295 (permalink)
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i think the specular map is ok now... not too sure about the streaks on the top, but the rest is good... any other opinions?
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File Type: jpg danube20-07.jpg (77.1 KB, 5 views)

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Old 10-12-2007, 08:21 AM   #296 (permalink)
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it looks great psycho.. now detail the rest of the damn ship !

thsi little beuty keeps on getting better and better!

Wherever you go.. there you are:p
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Old 10-12-2007, 10:15 AM   #297 (permalink)
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i'm at the pylon right now

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Old 10-12-2007, 10:27 PM   #298 (permalink)
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looks very wonderful.

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Old 10-13-2007, 12:21 AM   #299 (permalink)
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dont kill me but theres something wrong on the pylon i just cant seem to put my finger on it

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Old 10-13-2007, 09:24 AM   #300 (permalink)
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of course there's something wrong with the pylon... there's something wrong with everything, as i don't have perfect references. it's just as close as it can get with what i have (which is close enough imo...)

but still, feel free to point it out, once i know it, i might correct it (if i don't have to rebuild the whole thing )

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