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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1051 (permalink) |
| Completly FUBAR'ed! Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,235
Downloads: 1 Uploads: 0 | update on the Aries... Did some proper renders and started the detail peices... http://i106.photobucket.com/albums/m...arieswip18.jpg http://i106.photobucket.com/albums/m...arieswip17.jpg http://i106.photobucket.com/albums/m...arieswip16.jpg http://i106.photobucket.com/albums/m...arieswip15.jpg http://i106.photobucket.com/albums/m...arieswip14.jpg http://i106.photobucket.com/albums/m...arieswip13.jpg C&C always welcome.. |
| Keep smiling , It makes people wonder what your up to.. ![]() Some Cool Sites: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
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| | #1053 (permalink) | |
| SFM Nugget Join Date: Jul 2006
Posts: 52
Downloads: 0 Uploads: 0 | Quote:
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| | #1054 (permalink) |
| Completly FUBAR'ed! Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 3,235
Downloads: 1 Uploads: 0 | Choo: thanks for the advice, i redid them earlier today... Cameron Mitchel: Thanks, how about postin it so we all can enjoy it. quick update... Started the detail work... placed the platforms for the AA guns and the forward anti-cap ship missles... |
| Keep smiling , It makes people wonder what your up to.. ![]() Some Cool Sites: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions WIP: Assault Frigate | |
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| | #1057 (permalink) |
| SFM Guru Realname: Greg Join Date: May 2006 Location: Vancouver Canada Age: 44
Posts: 758
Downloads: 19 Uploads: 0 | Your city is looking amazing! You really must get it into an animation....soonish! |
| Important Bulletin I have nothing important to report at this time..... | |
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| | #1058 (permalink) |
| SFM Guru Realname: Chris Diston Join Date: May 2006 Location: erm... where am I? Age: 17
Posts: 837
Downloads: 15 Uploads: 0 | Cheers Mikala. There probably is an animation in the pipeline... but it'll be a couple of weeks at least, given the render times (I'll render it in layers, as I have done with this image). The city of Asuras is suprisingly low poly (around 70,000 faces for all the towers). |
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| | #1059 (permalink) |
| SFM Guru Realname: Freekzilla Join Date: Jun 2006 Location: La La Land Age: 35
Posts: 479
Downloads: 0 Uploads: 0 | First test of a small Patrol-Assault ship Here is a little ship I have been working on the last few days. I just couldn't get the idea out of my head, so I had to put something out. It's a small Assault/Patrol ship. I took elements of the AC-130 gunship conversion of the cargo C-130 as one design influence. Then I tossed in some WW2 era PT boat influences and some Vietnam era Huey aspects for good measure. It's in the same vein as an Al'Kesh and Puddle Jumpers in some aspects. It is/has: 30 meters long 8 meters wide 6.5 meters tall 2 decks crew of 12 4 dual barrel Lite PPC (Plasma Pulse Cannons) 2 dorsal, 2 ventral Short range Hyperspace drive (the Interstellar kind) 4 Inertial Wave generators working in offset angles for sublight propulsion and axial control. Asgard sensors. Asgard Shields. Cloaking generator. NO Asgard beaming tech. No secondary craft. No missles. Upper deck forward section is the bridge. Upper deck rear is engineering. Lower deck forward is support systems and a small galley and lavatory. Lower deck to the rear is a open compartment for mission use. This ship is just small enough to fit inside a Daedalus class hangar bay and through it's hangar doors. The lower rear compartment can be used for transporting troops for ground assaults, small amounts of cargo, or can be converted to living space for the crew if a longer mission is required. This is quite a versatile little ship. It can serve to land troops covertly or into "hot" zones under fire, transport a lite cargo load or as a med-evac. But is can also serve as a patrol ship. The 4 PPC are potent enough to tackle all known small craft like Death Gliders and Wraith Darts. But it can also do "hit and run" attacks on much larger ships. It's not a pretty ship, nor is it desgined that way. It's just a very practical and versatile platform. I know my work isn't as visually spectacular as others, but I do try my best. I also try to have some logic and practicality in my designs. To me, it just makes sense that each of my designs would have some similarities because according to my logic, the people designing and building the ships would be the same, generally. It also makes sense to me because of the economies of scale concept. Yes I know, I am a nerd. LOL! Comments, criticisms, suggestions? |
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