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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 07-14-2006, 03:35 AM   #171 (permalink)
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looks sorta like a yacht or a naval cruiser from the side view. Looks awesome. You can see the Prometheus influence in it definately. I like the prometheus much better than Daedalus so I like to see designs that incorporate more Prommy features.

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Old 07-14-2006, 04:15 AM   #172 (permalink)
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i always thought the prommy was the ugliest thing ive ever seen, but it had a good reason for that, so i forgive it.

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Old 07-14-2006, 07:18 AM   #173 (permalink)
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Mikala
Now that dose look cool

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Nice design looks like a frigate to me

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Old 07-14-2006, 08:36 AM   #174 (permalink)
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Quote:
Originally Posted by mikala
Here is another idea I had at work.
I know it is not SGC but hey the bad guys need ships too!
I agree, that one really looks cool. I keep it on my list.
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Old 07-14-2006, 06:03 PM   #175 (permalink)
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Hi all
I'm looking at having this done by the end of the weekend so here's an update
rear missile tubes done top and bottom
mid section done landing bays in place, mock up of the structure to join the landing bays to the main hull in place this part may contain zero G cargo bays for large cantainers and extending docking clamps for medium size ships but have not made up my mind yet. Also I'm after surgestions for the large ship docking area at the far end i'm leaning towards something like the shipyard in B5 a call to arms (i think it was in that film) that was a long arm with a ship on either side.


Last edited by Raffs; 08-31-2006 at 07:36 AM.
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Old 07-14-2006, 06:08 PM   #176 (permalink)
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Holy now doesn't that look like a poly hog!
That must be one dense mesh!
Hats off to you.
Needs moe guns!...joking

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Last edited by mikala; 07-15-2006 at 02:43 PM.
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Old 07-14-2006, 06:15 PM   #177 (permalink)
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wow
thats riduculously detailed

heh
your computer must love it

awsome looking ship
i love it
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Old 07-14-2006, 06:23 PM   #178 (permalink)
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thanks chaps
Yer it is a bit on the dense side currently 996K poly's the image took about 15-20 min to render with radiosity so i don't think thats to bad.

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Old 07-15-2006, 09:47 AM   #179 (permalink)
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Quote:
Originally Posted by mikala
Here is another idea I had at work.
I know it is not SGC but hey the bad guys need ships too!
Mikala, do you even do your job anymore? I would have thought they fired you by now. Just kidding. You have some serious skills with sketches, modeling too.
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Old 07-15-2006, 10:21 AM   #180 (permalink)
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Quote:
Originally Posted by Raffs
Hi all
I'm looking at having this done by the end of the weekend so here's an update
rear missile tubes done top and bottom
mid section done landing bays in place, mock up of the structure to join the landing bays to the main hull in place this part may contain zero G cargo bays for large cantainers and extending docking clamps for medium size ships but have not made up my mind yet. Also I'm after surgestions for the large ship docking area at the far end i'm leaning towards something like the shipyard in B5 a call to arms (i think it was in that film) that was a long arm with a ship on either side.
OK, here's my 3 cents.

1.) Make the fighter bays larger in comparson to the rest of the station. So that one bay takes up the entire height of the main body.
2.) add a second main body and bay
3.) make the large ship docking similar to current airport passageways. (They can extend and move around to adjust to the ship.)
4.) put in more windows in an area that is specifically a "housing" area

All in all, Sheeezaaaam that is good looking! What kind of tug you got rendering that puppy? Over 900K polys huh? WOW! Groovy!
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