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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #171 (permalink) |
| SFM Guru Realname: Phillip Pettit Join Date: May 2006 Location: Nesbit, MS USA Age: 19
Posts: 212
Blog Entries: 5 | looks sorta like a yacht or a naval cruiser from the side view. Looks awesome. You can see the Prometheus influence in it definately. I like the prometheus much better than Daedalus so I like to see designs that incorporate more Prommy features. |
| The Doors of Convergence The Truth Comes Out | |
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| | #175 (permalink) |
| SFM Guru Realname: Nigel Wakefield Join Date: May 2006 Location: Loughborough UK Age: 37
Posts: 361
| Hi all I'm looking at having this done by the end of the weekend so here's an update rear missile tubes done top and bottom mid section done landing bays in place, mock up of the structure to join the landing bays to the main hull in place this part may contain zero G cargo bays for large cantainers and extending docking clamps for medium size ships but have not made up my mind yet. Also I'm after surgestions for the large ship docking area at the far end i'm leaning towards something like the shipyard in B5 a call to arms (i think it was in that film) that was a long arm with a ship on either side. |
| Last edited by Raffs; 08-31-2006 at 07:36 AM. | |
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| | #176 (permalink) |
| SFM Guru Realname: Greg Join Date: May 2006 Location: Vancouver Canada Age: 44
Posts: 762
| Holy now doesn't that look like a poly hog! That must be one dense mesh! Hats off to you. Needs moe guns!...joking |
| Important Bulletin I have nothing important to report at this time..... Last edited by mikala; 07-15-2006 at 02:43 PM. | |
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| | #179 (permalink) | |
| SFM Guru Realname: Freekzilla Join Date: Jun 2006 Location: La La Land Age: 35
Posts: 479
| Quote:
I would have thought they fired you by now. Just kidding. You have some serious skills with sketches, modeling too. | |
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| | #180 (permalink) | |
| SFM Guru Realname: Freekzilla Join Date: Jun 2006 Location: La La Land Age: 35
Posts: 479
| Quote:
1.) Make the fighter bays larger in comparson to the rest of the station. So that one bay takes up the entire height of the main body. 2.) add a second main body and bay 3.) make the large ship docking similar to current airport passageways. (They can extend and move around to adjust to the ship.) 4.) put in more windows in an area that is specifically a "housing" area All in all, Sheeezaaaam that is good looking! What kind of tug you got rendering that puppy? Over 900K polys huh? WOW! Groovy! | |
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| sumisu55 |
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