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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-26-2007, 07:34 PM   #2471 (permalink)
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Wow, this looks impressive, mate I'm looking forward to seeing the final

Yours sincerely, Aiden Ford
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Old 06-26-2007, 08:27 PM   #2472 (permalink)
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I loved the shots in the show when we saw Dakara. Especially when it became more populous and built up.
Bar.

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Old 06-26-2007, 08:29 PM   #2473 (permalink)
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Originally Posted by SGA-3D View Post
Little project I've been working on:



The displacement map for the rock on the temple is switched off.
WOW! I think I just wet myself. Holy sheeeeeeee-iiiitttttt! SGA-3d, do you EVER make a bad model? Just once, I'd like to see you make a piece of crap for a change. All you ever do is deliver fantastic models/scenes. Heck, even my own fantacies don't look that good.

LOL! Just teasing you!! Gotta rib you a little. That is really spectacular. Do you model for a living? And no I don't mean fashion/runway modeling. I could NEVER ever EVER do anything that good. My skills are soo noob.

Last edited by freekzilla; 06-26-2007 at 08:31 PM.
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Old 06-26-2007, 08:31 PM   #2474 (permalink)
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Quote:
Originally Posted by Dr Lee View Post
Right, i have now done as much as i am capable of with the Puddle Fighter.
I like it but I must admit I'm not entirely sure how much difference there is between this and the normal Puddle Jumper, aside from the points that you've mentioned, but speaking aesthetically.

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Little project I've been working on:



The displacement map for the rock on the temple is switched off.
Sweet work as always SGA. Will you be modelling the ancient weapon as well?
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Old 06-26-2007, 09:10 PM   #2475 (permalink)
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Thanks everyone .

I don't model for a living, yet, considering I'm still at school and I don't do CG modelling either .

The chances are, I will model the weapon too.

Current Projects:
Atlantis
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Old 06-26-2007, 09:23 PM   #2476 (permalink)
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So... *sigh*
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Old 06-27-2007, 05:21 AM   #2477 (permalink)
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Just testing something.

Testing

Just checking to see if I can upload this VR file and that it works properly.

EDIT: Yup it worked! Hey guys, this is a test render of a quicktime VR scene I have been working on for Raynor. It is only at half resolution, and meant only as a test, but I think it came out decent considering. I am re-rendering it at full res and with a higher Anti Aliasing enabled. It's mainly just so that you can "take a look around" the scene, as a companion to the still images. The higher res renders take on average around 10 hours to complete. I'd love to do an actual animation of this scene, but at 10 hours per frame, I think that would be insane to say the least.
Attached Files
File Type: mov VR 2.mov (599.4 KB, 7 views)

Last edited by freekzilla; 06-27-2007 at 05:28 AM.
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Old 06-27-2007, 06:18 AM   #2478 (permalink)
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Originally Posted by scorpius View Post
Ah yes. So is there any updates on that then?
why yes there is!!
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File Type: jpg severus04.jpg (91.5 KB, 1 views)

CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship
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Old 06-27-2007, 06:58 AM   #2479 (permalink)
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thanks scootes

Thanks to Scootes and Choo1701 for the help the Severus CFS-311 so far.
|Severus CFS-311-01 | Trident Class C-EPS-313 | Scifi-meshes-Tadz@hotmail.com
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Old 06-27-2007, 07:03 AM   #2480 (permalink)
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no problem dude

CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship
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