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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 09-06-2007, 09:47 PM   #3101 (permalink)
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Originally Posted by scootes View Post
that is a very nice ship you got goin there cant wait to see more of it

and I would have to agree with zake on that one freek... I too think that your ships are kick ass compared to what I have done sofar. espaecally seeing you are using a program that is that much of a pain to use.. lol
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33 is old? Then I must be ancient. One is never too old to learn something new.
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Ditto on what Elowan said.
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Originally Posted by scorpius View Post
I have to agree with what these guys have said, Freek. I can't see you're too old to learn max or lightwave or whatever you'd want to learn. And you've always designed some of the more unique ships not the typical daedalus clones most of us drones come up with. I'd certainly be interested to see what you could come up with if you had the tools that max has to offer at your disposal.
Wow! Golly Gee wiz! *blushing* You guys sure know how to make a guy feel good, AND how to embarrass the sh*t out of him too.

Ok, I feel better about my stuff now. I never realized it was really that good. Good for me yeah, but not so much compared to you guys. It's just that what I can model and what I can imagine are two different things. I have a very vivid imagination, and my mind is always running at Warp 9.99, coupled with a lack of patience makes it very hard to get anything done. Which is why I am still using Bryce and not something better. I am however, building a model repetroi using the Export function in Bryce. I found that exporting entire ships created a lot of errors, so I am only doing small pieces at a time. The good thing is that, I can export to 3ds, dxf, lws, cob and obj formats. So if I can get everything exported for a ship, and learn any of the higher end programs, I can import all those models and then assemble them into a ship. It's yet another good reason to have some common elements in my designs, reduced work load. So, if anyone wants any of my parts, just ask. I'll just say no and laugh at you. LOL! JUST KIDDING!!! I'd be glad to have you use them, with credit if they're used of course. Don't mind me, I've been sipping Goldschlagger all day, it is my only day off after all. Earlier this week I stayed at work 35.5 hours straight. Got home yesturday and was out cold by 7:15pm, until about 8 this morning. Totally zonked out BIG TIME!

Anyways.....been working on something while on the metro train and during lunch/dinner breaks or whenever there was nothing to do and the boss wasn't there to think something up. I decided to make a somewhat smaller ship in the same vein as the Prometheus, but still different. I know I have the Copernicus class, but that was a science ship. I wanted something more like the Prommy, in that it would be a more general purpose ship and not so specialized. So here we go, I call it the Europa class. It's about 60% the size of the Prometheus. Same type of armaments, rail guns (~14) and missles (12 tubes). Standard shields and hyperdrive and sublight engines. But no hangar bays. Smaller crew, only about 70. I also envision this as a joint venture between the UK, Canada and Australia with support by the US SGC. It would have come online not long after the the Russians launched their own ships, the Tolstoy and Vostok classes I made earlier. As such, each participant would have their own production facility crewed by people from the joint adventure. But the first example would be built at Area 51 so that all the participating countries could get uniform training/experience and the construction would go extremely fast, (with that many people working on it). Of course, France, Germany and China were quite miffed at being left out of the project.

Enough writing for now. I'm sure you are tired of my long winded-ness. So here she is, the Europa. Only about 50% done. By the way, what do you guys think of the texture? C&C?!?!?!
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Old 09-06-2007, 09:53 PM   #3102 (permalink)
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I do see your point, but on the other hand this is fiction. Not every single thing you write has to have basis in real life. I think Stargate already pushed the boundaries as far as basing elements of the show in real life with the whole mythology side of the show, incorporating historical elements into the show in a way no other show I know of ever has. Therefore I think you can get away with simply saying the beaming technology in Stargate doesnt work that way. You could write something into an episode of your fanfic where the question is raised about creating an armada of ships in this manner and somebody in the know (Carter most probably) can make it clear that it can't be utilised in that way.

Either way I'm not all that bothered, I think the idea of beaming out support sized crafts into space is cool and I also choose to believe the beaming technology can't simply copy whatever has been in the memory, once it's rematerialised that's that and there's no way of copying it from the buffer. Just my opinion but it's what I'm content to believe
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Old 09-06-2007, 09:55 PM   #3103 (permalink)
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Was screwing around making pictures of some old model I made..thought it was worthy of being posted.



It was based off of a puddle jumper concept posted somewhere in this thread I think..anyone know who posted it or what post it is?
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Old 09-06-2007, 10:03 PM   #3104 (permalink)
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Wow! Golly Gee wiz! *blushing* You guys sure know how to make a guy feel good, AND how to embarrass the sh*t out of him too.

Ok, I feel better about my stuff now. I never realized it was really that good. Good for me yeah, but not so much compared to you guys. It's just that what I can model and what I can imagine are two different things. I have a very vivid imagination, and my mind is always running at Warp 9.99, coupled with a lack of patience makes it very hard to get anything done. Which is why I am still using Bryce and not something better. I am however, building a model repetroi using the Export function in Bryce. I found that exporting entire ships created a lot of errors, so I am only doing small pieces at a time. The good thing is that, I can export to 3ds, dxf, lws, cob and obj formats. So if I can get everything exported for a ship, and learn any of the higher end programs, I can import all those models and then assemble them into a ship. It's yet another good reason to have some common elements in my designs, reduced work load. So, if anyone wants any of my parts, just ask. I'll just say no and laugh at you. LOL! JUST KIDDING!!! I'd be glad to have you use them, with credit if they're used of course. Don't mind me, I've been sipping Goldschlagger all day, it is my only day off after all. Earlier this week I stayed at work 35.5 hours straight. Got home yesturday and was out cold by 7:15pm, until about 8 this morning. Totally zonked out BIG TIME!

Anyways.....been working on something while on the metro train and during lunch/dinner breaks or whenever there was nothing to do and the boss wasn't there to think something up. I decided to make a somewhat smaller ship in the same vein as the Prometheus, but still different. I know I have the Copernicus class, but that was a science ship. I wanted something more like the Prommy, in that it would be a more general purpose ship and not so specialized. So here we go, I call it the Europa class. It's about 60% the size of the Prometheus. Same type of armaments, rail guns (~14) and missles (12 tubes). Standard shields and hyperdrive and sublight engines. But no hangar bays. Smaller crew, only about 70. I also envision this as a joint venture between the UK, Canada and Australia with support by the US SGC. It would have come online not long after the the Russians launched their own ships, the Tolstoy and Vostok classes I made earlier. As such, each participant would have their own production facility crewed by people from the joint adventure. But the first example would be built at Area 51 so that all the participating countries could get uniform training/experience and the construction would go extremely fast, (with that many people working on it). Of course, France, Germany and China were quite miffed at being left out of the project.

Enough writing for now. I'm sure you are tired of my long winded-ness. So here she is, the Europa. Only about 50% done. By the way, what do you guys think of the texture? C&C?!?!?!
Look's cool, though I'm not really sure if I like the front. What are those two rooms on either side of the bridge? And how do you get stuff to line up so perfectly in Bryce?! o_0 I have literally noooo idea how you are able to model anything that looks slightly cool with it.
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Old 09-06-2007, 10:05 PM   #3105 (permalink)
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I'm pretty sure everything can be explain somehow, I also did the same in Odyssey, when I write that ships on orbit can't suppport ground armies because of... doesn't matter, it was only explanation why wrote ground battle and not just wiping army out from orbit. But point is, what feel natural. It's limit to fiction, if you keep on real world things. But ok, it's subjective, everyone feels different.
I just hope one day I'll translate Odyssey so you can see my point of view

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Was screwing around making pictures of some old model I made..thought it was worthy of being posted.
Looks nice.
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Old 09-06-2007, 10:11 PM   #3106 (permalink)
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I dont see whats different in having transporters in enterprise and the rest of trek and asgard beams in stargate. I remember this discussion from the last time we had it, Im pretty sure we agreed to disagree. As we have no idea how the actual technology works (mainly because the thing doesnt exist!) we cant say that it could ever be used to create copies of something. I remember saying I feel it is simply used for moving items from one place to another place, physically dematerialising the item and physically moving each individual atom of the item from one place to the other.

On the other hand, the Asgard do have a technology similar to replicators in star trek, creating items from scratch (Sam creating her musical instrument in the SG1 finale, cant remember what it was off hand). I guess the bigger and more complicated the item is the more power it would need, who knows. Maybe that technology in conjunction with the beams could create fighters from scratch and beam them into the battle but even that would probably require too much power
Sam's musical instrument was a cello. But she also made the Tretonin for Teal'c. And she didn't create it out of thin air either, not really. As she said, it was a "matter converter". That means she had to use some material to begin with, then the matter converter could change it to whatever they wanted. As such, even waste products could be converted to new products, so there wouldn't be any short supply of starting material. From the way it sounds, the matter conversion process works on the atomic level, at the very least. It's possible that it works on the subatomic level. Either way, energy isn't the only thing needed to make things. I think. I could be wrong.
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Old 09-06-2007, 10:16 PM   #3107 (permalink)
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Energy is matter, matter is energy, if you convert them, that is physical law. E=mc2 guys, again. I'm surely not physicist, but I belive I understand this.

Recreate matter from energy cost you more energy, but physicaly it's possible. Beside of power you need information to what you want to convert it. Tremendous amount of information.

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Old 09-06-2007, 10:19 PM   #3108 (permalink)
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Sweet. Is it cargo-ship sized?
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EDIT- Found the original post. Tolbert called it a corvette dunno if that is the same kinda size or not.

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Old 09-06-2007, 10:50 PM   #3109 (permalink)
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Energy is matter, matter is energy, if you convert them, that is physical law. E=mc2 guys, again. I'm surely not physicist, but I belive I understand this.

Recreate matter from energy cost you more energy, but physicaly it's possible. Beside of power you need information to what you want to convert it. Tremendous amount of information.
Dude, you need to chill...
This is all about starships.
Save your arguements.
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Old 09-06-2007, 10:55 PM   #3110 (permalink)
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Was screwing around making pictures of some old model I made..thought it was worthy of being posted.



It was based off of a puddle jumper concept posted somewhere in this thread I think..anyone know who posted it or what post it is?
I think it may have been me. I still have that pic saved too, in my /.../Images/Stargate folder. I save as many pictures as possible.

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Look's cool, though I'm not really sure if I like the front. What are those two rooms on either side of the bridge? And how do you get stuff to line up so perfectly in Bryce?! o_0 I have literally noooo idea how you are able to model anything that looks slightly cool with it.
Regarding the front part, I've been having a bunch of trouble getting that just right. That's actually the 4th version of the front that I've had, so far. I just can't seem to get it just right. I like parts of the last version I had, but not the overall look to it. I'll probably make yet another version of the front in an attempt to get it just right. The two rooms on either side of the bridge are the "common" areas. You can't have the crew eating in their quarters after all. Think of them as multi purpose common areas. It's easy to get things to line up in Bryce. They do have an alignment tool in the Edit interface. Well, I do try to model things that are more than slightly cool. LOL! You just have to think Boolean and plan it out in your head before you start. Then do it and see how it looks, then make changes as needed. Boolean, think Boolean.
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Last edited by freekzilla; 09-06-2007 at 10:58 PM.
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