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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-11-2007, 04:42 PM   #3671 (permalink)
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i don´t nou nau bath it can be that the athen vort be t big ship and i create 3 smoler ship
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Old 11-11-2007, 05:31 PM   #3672 (permalink)
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update on that little fighter...

Firstly when i looked at the long list of ships i've made/am making worked out that this would be the F-314. I'm still working on the name for the fighter (Any ideas?)





not sure how much greebling i'm going to do to this but i'm certain it won't be a lot. I'm also considering changing it from a two-seater fighter to a single-seater as it seemed a bit cramped as a two-seater.

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Old 11-11-2007, 05:45 PM   #3673 (permalink)
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Originally Posted by scorpius View Post
Yeah the idea has been suggested quite a few times before. There are a couple of problems with it. One is the fact that we don't all use the same programs and conversion can sometimes be a bit tricky. Few of us actually finish the majority of our ships lol. Also, if we could actually get all the ships opened in one program to render them out it would have to be a massive image to see them all properly.

There are a few of us though that have a fair collection of other people's meshes from this thread though, so we could certainly get a few different people's ships into a single scene.
It'd have to be a fairly simple composition, but maybe you could create a sort of template file just with the lights and a camera(in whichever format is most widely possible to open) and then have everyone render their ships individually, then put all the separate images together in photoshop?

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Old 11-11-2007, 09:32 PM   #3674 (permalink)
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is it better? and wath you think nau
yes much better. you are doing a good job on it

@ Dr. Lee that fighter is coming along nicely good job

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It'd have to be a fairly simple composition, but maybe you could create a sort of template file just with the lights and a camera(in whichever format is most widely possible to open) and then have everyone render their ships individually, then put all the separate images together in photoshop?
now that is an idea. i also have a new program that will convert .lwo files to .max and it does it with no errors I have done it afew times now and have experienced no problems. just another idea that might work. I dunno thou just thinking out loud.

Regards Jesh

CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship

Last edited by scootes; 11-11-2007 at 09:37 PM.
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Old 11-12-2007, 12:27 AM   #3675 (permalink)
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O.o I missed so much between the time I went to sleep and woke up

Boberth2o: My ship is now able to hold 3 Aurora classes in the bottom hanger area but I'm not even sure how long it is so can anyone tell me if there is a way to measure it's length and width in 3ds max 7?

scorpius: Its main purpose now is to transport smaller ships quickly to the edge of battle, the smaller ships would immediately leave with a few staying behind to guard the carrier. The carrier would then prepare its main weapons which are designed for incredibly long to medium range combat, the ship it self has drones and missiles for close range defense but it would mostly stay away from battles while it fired of shots at the enemy.

Also it can act as a repair vessel and a base on a planet as well, plus it can hide the other ships inside so there's potential for that option. And it's all made from Asgard tech too but the back story can explain that. And scootes, I found the proposal I made last year for my animation project, so I'll send it to you soon.

Mario Kart Wii will be the greatest racing game released on the Wii! http://www.callingallstargatefans.co...d-wips-f2.html Calling All Stargate Fans - The site for Stargate fans to show dedicated Stargate stuff.
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Old 11-12-2007, 04:03 AM   #3676 (permalink)
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Boberth2o: My ship is able to hold 3 Aurora classes in the bottom hanger area but I'm not even sure how long it is so can anyone tell me if there is a way to measure it's length and width in 3ds max 7?

And scootes, I found the proposal I made last year for my animation project, so I'll send it to you soon.
my suggestion is to use the tape object its a simple measuring tape like device I use that to measure my ships. you can find it under the same tab as "points" and "dummies"

and thank you I will have a look at that as soon as I can.

Regards Jesh

CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship
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Old 11-12-2007, 06:42 AM   #3677 (permalink)
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I've gotten rid of the overlapping glowing spots on the engines! Now I'm wondering if i should have the glowing spots similar to what they look like on the secondary set. The first image has near attenuation on, while the second one has it off, which one is better? And the last one shows how the ship looks on the ocean. And I hope you understand what I said.
Attached Images
File Type: jpg Engines with near attenuation.jpg (73.4 KB, 1 views)
File Type: jpg Engines without near attenuation.jpg (73.9 KB, 2 views)
File Type: jpg Carrier on ocean surface(back view).jpg (194.0 KB, 5 views)

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Old 11-12-2007, 08:33 AM   #3678 (permalink)
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then again, getting the artist to relinquish said meshes is probably harder than i think as well...who knows, i know that blender imports obj 3ds max lwo etc etc, i dont know how well it imports textures (i like clay renders myself, blame starwars)...maybe render the ships in pure white clay, green background, import and photoshop textures and background?
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Old 11-12-2007, 08:54 AM   #3679 (permalink)
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dr lee i like it, reminds me of the buffalo from wwII, a tuff small fat fighter able to take a pounding...so buffalo to me is a kewl name lol...or tonka (indian for buffalo?)
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Old 11-12-2007, 12:06 PM   #3680 (permalink)
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then again, getting the artist to relinquish said meshes is probably harder than i think as well...who knows, i know that blender imports obj 3ds max lwo etc etc, i dont know how well it imports textures (i like clay renders myself, blame starwars)...maybe render the ships in pure white clay, green background, import and photoshop textures and background?
I'm not sure how easy it would be to actually texture the ships in photoshop. I'm sure it can be done but I wouldn't have a bloody clue. I'm a big fan of clay renders as well, hence my recent renders. Aside from anything else I don't have to worry about textures when I make clay renders so it's a great excuse.

In my experience the people in this thread have been more than happy to give their meshes, certainly to other people in the thread. I myself have given meshes to others and I've had meshes from Dr Lee, tadz, RJB (unfortunately I wasn't able ever play about with it properly because I couldn't get it converted too well), and will be getting one from scootes as well when he finally sends it

Oh well...back to texturing then
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