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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #3672 (permalink) |
| SFM Guru Realname: Rob Join Date: Aug 2006 Location: Aboard the Churchill Age: 24
Posts: 841
| update on that little fighter... Firstly when i looked at the long list of ships i've made/am making worked out that this would be the F-314. I'm still working on the name for the fighter (Any ideas?) ![]() ![]() ![]() not sure how much greebling i'm going to do to this but i'm certain it won't be a lot. I'm also considering changing it from a two-seater fighter to a single-seater as it seemed a bit cramped as a two-seater. |
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| | #3673 (permalink) | |
| SFM Guru | Quote:
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| | #3674 (permalink) | |
| SFM Guru | yes much better. you are doing a good job on it @ Dr. Lee that fighter is coming along nicely good job Quote:
![]() Regards Jesh | |
| CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship Last edited by scootes; 11-11-2007 at 09:37 PM. | ||
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| | #3675 (permalink) |
| SFM Guru Realname: Sukhraj Join Date: Jul 2007 Location: Western Canada Age: 17
Posts: 368
| O.o I missed so much between the time I went to sleep and woke up Boberth2o: My ship is now able to hold 3 Aurora classes in the bottom hanger area but I'm not even sure how long it is so can anyone tell me if there is a way to measure it's length and width in 3ds max 7? scorpius: Its main purpose now is to transport smaller ships quickly to the edge of battle, the smaller ships would immediately leave with a few staying behind to guard the carrier. The carrier would then prepare its main weapons which are designed for incredibly long to medium range combat, the ship it self has drones and missiles for close range defense but it would mostly stay away from battles while it fired of shots at the enemy. Also it can act as a repair vessel and a base on a planet as well, plus it can hide the other ships inside so there's potential for that option. And it's all made from Asgard tech too but the back story can explain that. And scootes, I found the proposal I made last year for my animation project, so I'll send it to you soon. |
| Mario Kart Wii will be the greatest racing game released on the Wii! http://www.callingallstargatefans.co...d-wips-f2.html Calling All Stargate Fans - The site for Stargate fans to show dedicated Stargate stuff. | |
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| | #3676 (permalink) | |
| SFM Guru | Quote:
and thank you I will have a look at that as soon as I can. Regards Jesh | |
| CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship | ||
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| | #3677 (permalink) |
| SFM Guru Realname: Sukhraj Join Date: Jul 2007 Location: Western Canada Age: 17
Posts: 368
| I've gotten rid of the overlapping glowing spots on the engines! Now I'm wondering if i should have the glowing spots similar to what they look like on the secondary set. The first image has near attenuation on, while the second one has it off, which one is better? And the last one shows how the ship looks on the ocean. And I hope you understand what I said . |
| Mario Kart Wii will be the greatest racing game released on the Wii! http://www.callingallstargatefans.co...d-wips-f2.html Calling All Stargate Fans - The site for Stargate fans to show dedicated Stargate stuff. | |
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| | #3678 (permalink) |
| SFM Guru Join Date: Dec 2006 Age: 25
Posts: 271
| then again, getting the artist to relinquish said meshes is probably harder than i think as well...who knows, i know that blender imports obj 3ds max lwo etc etc, i dont know how well it imports textures (i like clay renders myself, blame starwars)...maybe render the ships in pure white clay, green background, import and photoshop textures and background? |
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| | #3680 (permalink) | |
| SFM Guru | Quote:
In my experience the people in this thread have been more than happy to give their meshes, certainly to other people in the thread. I myself have given meshes to others and I've had meshes from Dr Lee, tadz, RJB (unfortunately I wasn't able ever play about with it properly because I couldn't get it converted too well), and will be getting one from scootes as well when he finally sends it ![]() Oh well...back to texturing then | |
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