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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #4101 (permalink) |
| SFM Guru | I'm liking the stargate RJB, It be good to see the chevrons appear as holograms. |
| "You are the Fifth Race. Your role is clear. If there is any hope in preserving the future, it lies with you and your people." Calling All Stargate Fans | |
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| | #4102 (permalink) |
| Stargate Modeler | |
| Current Projects -> (Stargate) | USAF Excalibur | | USAF Ares and USAF Daedalus | | USAF Phoenix | "Those who say it cannot be done should not interrupt those who are doing it." - Chinese Proverb "The bullet of justice caps evil's ass, remember that" - Excel Saga Calling All Stargate Fans | |
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| | #4103 (permalink) |
| SFM Guru Realname: Rob Join Date: Aug 2006 Location: Aboard the Churchill Age: 24
Posts: 879
| In need of a bit of advice with the gate i'm building, from Scorp's original idea. I can either have this.... ![]() Or this.... ![]() But i cannot seem to get Max to allow me to only light up the numbers inside the Chevrons and the red part of the actual chevrons themselves. What am i doing wrong? the glow will be reduced once i've included the actual glyphs. |
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| | #4104 (permalink) |
| SFM Obsessed Realname: Leon Join Date: May 2006 Location: Berlin Age: 18
Posts: 1,315
| Are you assigning the glow via Material ID? If so, better make a separate material for the chevrons. I suppose you would like to be able to light up each symbol and chevron separately...the easiest way to do so would be to have a gradient ramp of conical & solid type in the color and self illumination slot. That way you can have a "marker" for each chevron to change it's color as you wish, the same for the symbols, just in the second material. If that doesn't make any sense, I can post an image later when I'm home |
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| | #4105 (permalink) |
| SFM Guru Realname: Rob Join Date: Aug 2006 Location: Aboard the Churchill Age: 24
Posts: 879
| What i'm trying to do is give the numbers 1,5,8,13,17,21,25,29,33 and the lit bit of the cheveron the glow and the rest of the numbers with the same colour but unlit. I've given the Lit material the ID and the unlit no ID. I'm just rendering an image with both materials having seperate Material IDs... and it's still only allowing one material for everything. |
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| | #4106 (permalink) |
| SFM Obsessed Realname: Leon Join Date: May 2006 Location: Berlin Age: 18
Posts: 1,315
| Hmm. What I meant to write was: Have 2 "lit" materials, with 2 different IDs. That enables you to apply a glow to a) the symbols and b) the chevrons. I will try to illustrate the stuff about the gradient with paint (I'm at my grandmother's :S)...the solid setting makes the colors solid, instead of blending into each other, and the conical setting give it this shape. ok here goes...hope this makes it clearer, I could post more detailed screengrabs from max later when I'm home if you want. That gradient will also allow you to light any symbols you want, flexibly. You could do just the same for your chevrons, too. wheeee...uploading takes a while |
| Last edited by Melak; 12-30-2007 at 04:33 PM. | |
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| | #4108 (permalink) |
| Stargate Modeler | |
| Current Projects -> (Stargate) | USAF Excalibur | | USAF Ares and USAF Daedalus | | USAF Phoenix | "Those who say it cannot be done should not interrupt those who are doing it." - Chinese Proverb "The bullet of justice caps evil's ass, remember that" - Excel Saga Calling All Stargate Fans | |
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| | #4109 (permalink) |
| SFM Obsessed Realname: Leon Join Date: May 2006 Location: Berlin Age: 18
Posts: 1,315
| RJB: that looks cool! Now do a kawoosh ![]() Dr. Lee: Here's the link to a big, quick & ugly pic of my settings: http://xs122.xs.to/xs122/07520/Chevron_glow.jpg If something's not clear, PM me |
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| | #4110 (permalink) | ||
| SFM Guru | thanks ![]() Quote:
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they shoot a round that is 7 meters wide and 10 meters long, has a capacity of 50 rounds per cannon. the shells are powerd by an experamental magnetic system that is capable of fireing them at highspeed with a short reload time that also has little to no recoil. the shells are also equepped with a hyperspace feild gen onboard with a limited power supply that will only last 20 seconds so if ya arent close enough it will take afew rounds to get throu the sheild of a vessel. if you were in a close enough range to an Ori mothership to be able to use the HDFG (hyperspace feild generator) then it would take 2-6 shots to destroy it depending on how good your aim is other wise it would take around 10-15 to get throu the sheilds then destroy it.sorry for my little rant and thank you all for the compliments ![]() Regards Jesh | ||
| CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship | |||
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