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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #4121 (permalink) |
| SFM Guru | Happy birthday to Elitenova and Happy new year to all!! Regards Jesh |
| CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship Last edited by scootes; 01-01-2008 at 09:15 PM. Reason: do i need a reason? | |
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| | #4123 (permalink) |
| Planet Fanatic Realname: Mike Join Date: May 2006 Location: New York City Age: 22
Posts: 468
Downloads: 8 Uploads: 0 | its an intersting design scootes. but i would say dont use the greeble plugin. unfortunately its painfully obvious whenever someone does it. custom panels look way better no matter what you do with the plugin. the plugin is usefull for small setting up details on smaller objects, as long as you add detail later on, but when you use the plugin like you did you get tons of boxes shooting out from all sorts of crevices where they normally wouldnt be. its also hard to tell since the camera is so far away, and because of the insane number of boxes from the plugin, but it looks like there may be overlapping parts of the mesh. |
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| | #4125 (permalink) | |
| SFM Guru | Quote:
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| CVF-308 "Hammond" assult carrier, ment to hold its own and thats exactly what it does. it would be a good idea not to get on the bad side of this ship | ||
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| | #4126 (permalink) |
| SFM Guru | well the way I do panels (not saying it's the best way or the most efficient but it is a way) is to simply cut into the hull using either the normal cut tool or the slice plane (i've also used tesselate to make a lot of cuts in a short space of time) then bevel and extrude sections to make alright looking panels. |
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| | #4127 (permalink) |
| Planet Fanatic Realname: Mike Join Date: May 2006 Location: New York City Age: 22
Posts: 468
Downloads: 8 Uploads: 0 | one of the ways i do panels (in max), is i clone whatever faces i want the panels on as a new object and then just cut them out on that piece and delete whatever faces you dont want. this way you dont mess with the hull and still get good results. and later on you can attach the panels if you wish with little difficulty. so if you make a mistake it doesnt really matter. another way is to draw splines on the flat surfaces and extrude them, which is also a very easy way for flat surfaces. |
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| | #4128 (permalink) |
| SFM Guru Realname: Grzegorz Wereszko Join Date: May 2006 Location: Canada/Poland Age: 28
Posts: 349
Downloads: 1 Uploads: 6 | Haven't posted here for a while. So just a nice fleet picture for the beginning of the new year ![]() Just ignore all textures for now ![]() |
| Stargate Semi Freak. More of SCI-FI and Computer Geek/Freak :P AMD Phenom 9500 :|: Gigabyte AM2+ AMD690 :|: 4GB Goodram :|: ATI x2600XT Last edited by Grzesiek; 04-24-2008 at 11:31 AM. | |
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| | #4129 (permalink) |
| SFM Guru Realname: Freekzilla Join Date: Jun 2006 Location: La La Land Age: 34
Posts: 479
Downloads: 0 Uploads: 0 | Very nice Grz. Sure wish I could model like that. I'm guessing that the smooth lumpy thing behind all the other ships is the Wraith Hive ship right? Just can't get over the shear size of that monster. I wonder if there are any other types of Wraith ships? All we've seen is the Hives, Darts and Cruisers. Oh, forgot about that one "cargo" ship, but we didn't see all of it and it wasn't exactly intact either. What program do you use? Oh, I've been working on the Valkyrie, yes still. Up to 191,087 polygons. Which is actually low for how far along it is. Been able to minimize the number of extraneous and wasted polys thankfully. Will have an update later today I hope. Still haven't begun work on the back and engines. Somehoe some of my textures reverted to their default state, so I spent the day fixing that mostly. Anyways, be back after I get some sleep. ![]() |
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| | #4130 (permalink) |
| SFM Guru Realname: Grzegorz Wereszko Join Date: May 2006 Location: Canada/Poland Age: 28
Posts: 349
Downloads: 1 Uploads: 6 | The ship behind all the ships is a Onslaught, designed for Virtual Stargate TV Series. Its about 10km long i think. But a hive should be about the same length. It will be the next ship that I'll start modeling, hopefully soon. As for application, Original some were done in Cinema4d, but then I migrated to Blender. Ori, Aurora, Onslaught, Destiny (between hatak and Dedalus) are 100% blender, while others are exports, and being cleaned up and reworked. Other ships working on but not on the pic, F302, Death Glider (finished - available here in mesh section), and need to reexport Teltak (small box betwen Hatak and Destiny) |
| Stargate Semi Freak. More of SCI-FI and Computer Geek/Freak :P AMD Phenom 9500 :|: Gigabyte AM2+ AMD690 :|: 4GB Goodram :|: ATI x2600XT | |
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