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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-28-2008, 03:31 PM   #4771 (permalink)
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Thats the Thor Class Gunship from the view of anyone in the bridge.

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Old 06-28-2008, 07:22 PM   #4772 (permalink)
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For my lego ship.

the specs i dont really care. but compared to the prometheus version of lego i made.

its about 4 times the length of that.
and my prometheus could be a MK2 because i think it looks cool with 3 engines was only a quik render up.

as for specs for my ship.
i havent thought about anything like that.
as i cant model. or have the software to model at all XD
i was thinking anyone on this forum would like to render the ship in a 3d program

and who ever does could choose the specs for it.

as it is only lego, there isnt no detail, so hangers and stuff like gun turrets ans and the blue hyper drive engines etc. could be added by them

i posted it here because i think its a really good ship to render.

it is a human/ancient designed ship, as you can tell by the rear section of the ship

i was thinking that the hanger would be underneither the ship, as the hyper drive engines are at the BACK, and in the middle facing the back where those yellow sing things are facing upwards.

itd be a really good thing if someone tried that model for themselves and me

ill try and get better pics and maybe TRY to draw out like an orthos. though i am seriously terrible at both.
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Old 06-28-2008, 07:34 PM   #4773 (permalink)
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EDIT- D'oh! didn't see that last line.

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Old 07-01-2008, 12:49 AM   #4774 (permalink)
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I made a thread in the general Discussion area with more details.


Anyone know where i can get a good hyperspace tunnel Tutorial? I mentioned this on Gateworld but i can't get into the forum there atm so i can't see if anyone's replied.

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Old 07-01-2008, 01:12 AM   #4775 (permalink)
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Basically use a couple of noise(turbulence) or similar maps on a tube, and stretch it along the tube with the UV settings.
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Old 07-01-2008, 01:14 AM   #4776 (permalink)
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Quote:
Originally Posted by Melak View Post
Basically use a couple of noise(turbulence) or similar maps on a tube, and stretch it along the tube with the UV settings.
Righty.... Thanks

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Old 07-02-2008, 09:53 PM   #4777 (permalink)
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Cv305

This is an idea i had, i was going to think of it as a Carrier but it is only able to hold 48 302a's (i posted a picture of that a page or so back). and 4 Puddle jumpers.

However i have an idea for a Carrier (a big one) so i have decided that this is a Strike Carrier, able to drop into a fire fight with her fighters and jump out quickly... but still act on her own should it be needed...

The flight bays have four flight decks per pod. a bulkhead splits the two flight deck down the middle of the pod and then one upper deck and one lower deck... 8 flight decks each one with 6 fighters.
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Old 07-06-2008, 12:10 PM   #4778 (permalink)
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cheerz,
this morning i decided to make a new model, because my work on my City needs a little break.
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Old 07-06-2008, 01:29 PM   #4779 (permalink)
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thats real nice barroth!! really cool with the textures and appearance.
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Old 07-07-2008, 01:17 AM   #4780 (permalink)
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I added more paneling to the rear of the vessel and added a hanger with space for one bomber or two puddle jumpers.

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