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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #521 (permalink) |
| SFM Guru Realname: Freekzilla Join Date: Jun 2006 Location: La La Land Age: 34
Posts: 479
Downloads: 0 Uploads: 0 | I hope to eventually animate them. It will have to be one at a time because I don't think many of us have the computing power to render animations at 720x480, 30fps ultra-fine anti-aliasing, ray tracing , and zero compression. That way I can also do the special effects. I have 2 programs that I can use together to get the effects I want, one for compositing and some special effects, the other is purely special effects. I only have 4 machines to render with, 3 of them not that fast. Gone are the days when I had the use of 30 machines to render with. This will have to wait though, I still haven't finished my Tau'ri fleet yet, and I haven't even started on my "bad guy" fleet yet. I'm going with the Goa'uld for bad guys. Haven't decided yet as to whether make them straight Goa'uld or Wraith hosted Goa'uld. Think this way: Apophis's super ship crossed with a Wraith Cruiser, and Dart/Death Glider hybrids. (aka - the Death Dart) I litterally have pages and pages of notes of things I wanna do. It just takes a while when you are doing them alone. I have this really cool idea for a Puddle Jumper/F-302 hybrid type of vehicle but it's far beyond my modeling skills right now. Too many complex angles and subsurfaces. Oh well, I'll get there when I get there. Unless you want to help with that one? |
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| | #522 (permalink) | |
| SFM Guru Realname: Nigel Wakefield Join Date: May 2006 Location: Loughborough UK Age: 37
Posts: 347
Downloads: 6 Uploads: 0 | Quote:
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| | #523 (permalink) |
| SFM Guru Realname: Nigel Wakefield Join Date: May 2006 Location: Loughborough UK Age: 37
Posts: 347
Downloads: 6 Uploads: 0 | Hi all Well i got around to doing my renown refit main changes are Increased detail on the main guns Secondery wepons added to the main hull, landing bays and upper hull Increased detail on the landing bays New C&C tower New escape pod hatches Increased number of windows to give a larger sence of scale She's around the 900,000 poly mark anyway heres some pics |
| Last edited by Raffs; 08-31-2006 at 07:45 AM. | |
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| | #524 (permalink) |
| Completly FUBAR'ed! Realname: Lee Join Date: May 2006 Location: Find the A$$ end of nowhere and i'm just north of it... Age: 28
Posts: 2,986
Downloads: 1 Uploads: 0 | very nice Raffs, love the detail on the guns.. |
| Keep smiling , It makes people wonder what your up to.. ![]() Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions | |
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| | #525 (permalink) | |
| SFM Guru Join Date: Jun 2006 Location: Great Britian Age: 25
Posts: 352
Downloads: 0 Uploads: 0 | Quote:
All I can say is, its very confusing. There are pictures where the "enterance" is completely sealed off, and some, where it isn't. Some where there is a blue glow coming from somewhere inside it, mainly when the ship is in hyperspace. There is also a difference between the front of the pods, in both Ethon and Prometheus Unbound. Here are a couple of the screenshots; ethon0120.html PU_817.html PU_307.html Suggests to me either the cgi crew messed up, or the pods can be changed. I've looked at every episode I can remember the Prometheus in. And Ethon Is the only one I've seen with different pods. | |
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| | #527 (permalink) |
| SFM Guru Realname: Greg Join Date: May 2006 Location: Vancouver Canada Age: 44
Posts: 755
Downloads: 17 Uploads: 0 | Raffs you absolutely must get that ship into a proper render as soon as possible! It looks fanhonkintastic! I want to see those guns ablaze......please! |
| Important Bulletin I have nothing important to report at this time..... | |
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