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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 08-14-2006, 09:17 PM   #561 (permalink)
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Quote:
Originally Posted by SGA-3D View Post
Great work on the Daedalus! Just one tiny thing though (I've probably said this before) it needs to be a bit longer. I made the same mistake. I'll see if I can find an image of the daedy's length to be more precise.
try in "Camelot". the ships are shown from the side in it.
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Old 08-14-2006, 11:02 PM   #562 (permalink)
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ha, the milky way... looking better.
Maybe I should copy the backdrop and add some green to it. Whala Pegasus!

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Old 08-14-2006, 11:09 PM   #563 (permalink)
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also in The Pegasus Project theres a nifty shot of the Odessy doing some bank turns and u actuall see a full top view so you could use that to gauge the relative lengths of stuff on the ship itself
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Old 08-14-2006, 11:12 PM   #564 (permalink)
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also in The Pegasus Project theres a nifty shot of the Odessy doing some bank turns and u actuall see a full top view so you could use that to gauge the relative lengths of stuff on the ship itself
Screencaps. Oh I liked the bridge view of atlantis from that episode my daedalys also has a bridge for those type of shots its just not textured.

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Old 08-16-2006, 07:30 AM   #565 (permalink)
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Off subject, if you go to wiki now the Daedalus specs have bin changed

Length 431 m
Width 187 m
Height 64 m
Mass Unknown
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Old 08-16-2006, 07:36 AM   #566 (permalink)
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PS, Found these specs at http://s92591114.onlinehome.us/stargate/Ships.html

Dimensions: Length 335 m; Width 192 m; Height 85 m; Decks 17
Mass: 4.25 million metric tons

So which is it?
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Old 08-16-2006, 07:37 AM   #567 (permalink)
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When making my models, i used screen caps to arrive at a figure of 462 metres. I'm not saying i'm right, but it's the number i have always stuck with.
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Old 08-16-2006, 09:18 AM   #568 (permalink)
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Hi all
here's my second attempt at a battle scene
to pass comment CLICK-HERE


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Old 08-16-2006, 10:45 AM   #569 (permalink)
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And my second Progeny attempt:

PROGENY

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The Scifi World

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Old 08-16-2006, 11:52 AM   #570 (permalink)
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Have you guys ever thunk about useing these with a game engine? Petroglyph made good game engine for space combat thats easy to modify (Star Wars:Empire at war)
In fact, i mod that game all the time, All you have to do is conver the meshes into .alo format (alamo) and i can incorperate them into the game.
I only made it to page 25 of this post but its really really interesting!
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