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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #563 (permalink) |
| SFM Nugget Realname: Steve Join Date: May 2006 Location: Hull, UK Age: 23
Posts: 64
| also in The Pegasus Project theres a nifty shot of the Odessy doing some bank turns and u actuall see a full top view so you could use that to gauge the relative lengths of stuff on the ship itself |
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| | #566 (permalink) |
| SFM Nugget Realname: ghost Join Date: Jul 2006
Posts: 10
| PS, Found these specs at http://s92591114.onlinehome.us/stargate/Ships.html Dimensions: Length 335 m; Width 192 m; Height 85 m; Decks 17 Mass: 4.25 million metric tons So which is it? |
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| | #567 (permalink) |
| SFM Guru | When making my models, i used screen caps to arrive at a figure of 462 metres. I'm not saying i'm right, but it's the number i have always stuck with. bar. |
| Hallowed are the ORI... vipermark7@googlemail.com | |
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| | #570 (permalink) |
| SFM Nugget Realname: joey Join Date: Aug 2006 Age: 20
Posts: 3
| Have you guys ever thunk about useing these with a game engine? Petroglyph made good game engine for space combat thats easy to modify (Star Wars:Empire at war) In fact, i mod that game all the time, All you have to do is conver the meshes into .alo format (alamo) and i can incorperate them into the game. I only made it to page 25 of this post but its really really interesting! |
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