Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 08-29-2006, 06:05 AM   #701 (permalink)
SFM Nugget
 
SADDAMINSANE's Avatar

 
Realname: Michael harris
Join Date: May 2006
Location: New Zealand
Age: 32
Posts: 60
How many fighters does the Helios carry.



Bow Before Your God
SADDAMINSANE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-29-2006, 07:37 AM   #702 (permalink)
SFM Guru
 
Raffs's Avatar

 
Realname: Nigel Wakefield
Join Date: May 2006
Location: Loughborough UK
Age: 37
Posts: 361
Nice

Raffs is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-29-2006, 09:10 AM   #703 (permalink)
Banned
 
JustinDixon's Avatar

 
Realname: Justin Dixon
Join Date: Jul 2006
Location: San Diego, California - Winston-Salem, North Carolina
Age: 21
Posts: 1,519
Send a message via ICQ to JustinDixon Send a message via AIM to JustinDixon Send a message via MSN to JustinDixon Send a message via Yahoo to JustinDixon
Hallowed are the Ori!
JustinDixon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-29-2006, 10:24 AM   #704 (permalink)
SFM Guru
 
freekzilla's Avatar
SFM Donor!
 
Realname: Freekzilla
Join Date: Jun 2006
Location: La La Land
Age: 35
Posts: 479
Quote:
Originally Posted by SADDAMINSANE View Post
How many fighters does the Helios carry.
Bow Before Your God
No fighters. Atleast right now. It's designed to go head-to-head with other "capital" ships. As far as fighters go, that's what my carrier model is for. The Helios's weapons are designed to "get in the middle of a slug fest" and come out the winner.

By the way, the 15" guns, all 10 of them, have different kinds of rounds that can be loaded:

1.) Standard hardened steel with depleted uranium core
2.) Hardened steel with a High explosive core (About 150lbs of a octanitrocubane-naquadah mix)
3.) Tactical Nuke (2-5 kiloton)
4.) Penetrators - onboard short duration subspace generator and a small octanitrocubane charge for getting through shields and then doing some damage.

The PDC's are similar to an Al'kesh's heavy staff canons, but redesigned to be far more efficient and capable of handling a greater power source.

Given the Helios's design, small craft like Death Glider and Wraith darts are of no concern to them at all. It's sole purpose it to defeat enemy capital ships. In terms of firepower, it easily superceeds a Ha'Tak Class ship. Even the Asgard are wary of this beast because of the shield penetrating technology it employs. The Free Jaffa Nation is furious and claim that this ship violates all treaties, in reality, they fear it could be used to turn on them. It is a direct result of research by Area-51 scientists, Lt. Col. Samantha Carter, and some military "gun nut" who believes you can never have enough firepower.

I am however, considering squeezing in two small hangar bays for a few jumper type of craft, but the Helios will not carry any dedicated fighters. That's just not what she does. This is a pure heavy battle cruiser, unlike the Daedalus, which is more of a command cruiser or escort cruiser; it does many things, but none of them well.
freekzilla is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-29-2006, 12:04 PM   #705 (permalink)
SFM Guru
 
Grzesiek's Avatar

 
Realname: Grzegorz Wereszko
Join Date: May 2006
Location: Canada/Poland
Age: 28
Posts: 349
Freekzilla, you mentioned one thing that is beautilful when it comes to the list of weapons.

Using the hyperdrive to penetrate shields. Too bad they didn't think of this when they where fighting the Ori :P

One thing, textures, can you reduce tiling on them. about 30-50% less. this would make it look a tad better, and play a tad more with bump levels.

Stargate Semi Freak. More of SCI-FI and Computer Geek/Freak :P

AMD Phenom 9500 :|: Gigabyte AM2+ AMD690 :|: 4GB Goodram :|: ATI x2600XT
Grzesiek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-30-2006, 03:29 AM   #706 (permalink)
SFM Guru
 
freekzilla's Avatar
SFM Donor!
 
Realname: Freekzilla
Join Date: Jun 2006
Location: La La Land
Age: 35
Posts: 479
Quote:
Originally Posted by Grzesiek View Post
Freekzilla, you mentioned one thing that is beautilful when it comes to the list of weapons.

Using the hyperdrive to penetrate shields. Too bad they didn't think of this when they where fighting the Ori :P

One thing, textures, can you reduce tiling on them. about 30-50% less. this would make it look a tad better, and play a tad more with bump levels.
It's not a complete hyperdrive system, just the part that generates the subspace bubble.

What do you mean about the textures? It's hard to reduce the tiling, the model size is huge and the texture isn't quite big enough. Would you increase the bump level, or decrease it?
freekzilla is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-30-2006, 06:39 AM   #707 (permalink)
SFM Guru
 
Grzesiek's Avatar

 
Realname: Grzegorz Wereszko
Join Date: May 2006
Location: Canada/Poland
Age: 28
Posts: 349
Decrease the bump texture a tad.

As for the texture, too bad its too small, well it depends how close you get to the hull. You might consider making a new one. But do try a render with the texture scaled up in the application. Maybe it will look better then you think

Stargate Semi Freak. More of SCI-FI and Computer Geek/Freak :P

AMD Phenom 9500 :|: Gigabyte AM2+ AMD690 :|: 4GB Goodram :|: ATI x2600XT
Grzesiek is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-31-2006, 09:44 AM   #708 (permalink)
SFM Nugget

 
Join Date: May 2006
Age: 23
Posts: 79
Cinema4d Tau'Ri UCAV

Here it is, my first attempt at making a Tau'Ri design.

An unmanned Ground support vehicle, designed to clear an are prior to the arrival of an SGC landing force, and to establish a landing zone for any drop ships. It can also be used in a close combat support role.

Made in Cinema 4d while textures were made in photoshop, weighing in at 192,000 polygons.
Originally I was going for a transport, but then the design shifted and I ended up with a UCAV. Overall I am quite pleased with how this mesh turned out.
Tell me what you think.
Attached Images
File Type: jpg UCAV 2-2.jpg (85.2 KB, 118 views)
File Type: jpg UCAV 5.jpg (112.3 KB, 89 views)
File Type: jpg UCAV3.jpg (140.8 KB, 139 views)
File Type: jpg UCAV Wire1.jpg (110.8 KB, 32 views)
File Type: jpg UCAV Wire3.jpg (90.2 KB, 35 views)

Last edited by magyareagle; 08-31-2006 at 09:50 AM.
magyareagle is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-31-2006, 10:36 AM   #709 (permalink)
SFM Guru
 
D.M.J.'s Avatar

 
Realname: David
Join Date: May 2006
Location: A room... WITH A MOOSE!
Age: 29
Posts: 423
I agree the panelling details are excessively heavy - they have to be several metres proud at this scale! A much more subtle effect will give a better sense of scale.

Ack ack ack. Ack ack! ACK ACK ACK!
Do not run. I am your friend.
D.M.J. is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-31-2006, 01:36 PM   #710 (permalink)
SFM Nugget

 
Join Date: Jul 2006
Posts: 32
Send a message via AIM to Esquin Send a message via Yahoo to Esquin
Quote:
Originally Posted by magyareagle View Post
Here it is, my first attempt at making a Tau'Ri design.

An unmanned Ground support vehicle, designed to clear an are prior to the arrival of an SGC landing force, and to establish a landing zone for any drop ships. It can also be used in a close combat support role.

Made in Cinema 4d while textures were made in photoshop, weighing in at 192,000 polygons.
Originally I was going for a transport, but then the design shifted and I ended up with a UCAV. Overall I am quite pleased with how this mesh turned out.
Tell me what you think.
40k Tau inspired? It ebars a resemblence to the Tau gun drones. Don't get me wrong though, I like it.
Esquin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 05:42 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS