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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 10-11-2007, 06:23 AM   #101 (permalink)
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Looking ok, but it would be nice to see some proper renders off the models instead of just screenshots of the program.

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Old 10-11-2007, 08:20 AM   #102 (permalink)
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Is the 'roof' plated with solar cells?
It looks like.

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Old 10-11-2007, 12:42 PM   #103 (permalink)
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Quote:
Originally Posted by Lord Erisu
Looking ok, but it would be nice to see some proper renders off the models instead of just screenshots of the program.
Sure NP I will finish off the details today and try to get some renders out.


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Originally Posted by Aresius View Post
Is the 'roof' plated with solar cells?
It looks like.
Hadn't planned on solar panels, that is modelers way of displaying transparencies, I want there to be a lot of glass in this scene. concrete, stone, and glass . . . I have been thinking of this archie style for some time, I think I will give it a go here.
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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 10-11-2007, 10:58 PM   #104 (permalink)
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aha, okay.
btw, how's the settlement powered?
(sry, just came to me mind)

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Old 10-12-2007, 01:52 PM   #105 (permalink)
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As far as means of power, nuclear is generation of choice.

In the 1st level layout there are plans for four humungous towers which serve as power distrobution nodes, transportation, living, commerse, and other functions.
On the first level layout page one, they are the 4 round space locatedon the inside perimeter. . . These are the locations of the towers. Who knows . . this concept can change as well . . .
gp

BTW I finished the walkway bridge last night, will work on textures today . .

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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Old 10-12-2007, 08:42 PM   #106 (permalink)
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update . . started doing the textures, but stopped mid stream cause these stink. . . . I am going to try to do some plain stone surfaces . .
any ideas would be cool . . .
gp

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement

Last edited by gpdesigner; 06-05-2008 at 12:15 PM.
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Old 10-12-2007, 08:52 PM   #107 (permalink)
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Umm I duno about a texture to use on the stone but I have a question. If that is glass shouldn't where the person is standing be more lit up? Or some type of lighting. Anyway you probably don't have that setup yet but just something I noticed.

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Old 10-12-2007, 09:24 PM   #108 (permalink)
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I like the bridge. Looks wonderful and very realistic.

About the power supply: I'd say get away fro nuclear power as long as it's fission. Fusion is better.

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Old 10-12-2007, 09:58 PM   #109 (permalink)
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Quote:
Originally Posted by Brockenstein View Post
If that is glass shouldn't where the person is standing be more lit up? Or some type of lighting.
Yeah I saw that on the very first pass . . . last on my list of things at the moment but off hand I don't know what the fix is. You'd think that if a surface is transparent lightwave would allow light to pass . . . maybe there is a setting I am not seeing . . . I will have to check into that.
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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
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Old 10-12-2007, 11:06 PM   #110 (permalink)
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The texture gives it a feel of old stone. How old are the buildings in this settlement supposed to be??

As for the windows, its a setting your not seeing. Can't remember it myself, but I'm gonna guess, and say that you haven't got ray traced transparency, reflection, and refraction (first and 3rd prolly more important). I am only guessing here. GI might be helpful too. Radiosity might be a factor aswell, some things don't come out unless that is turned on. Luminosity for one.

But again, I'm only guessing.

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