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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #31 (permalink) |
| SFM Obsessed Realname: Leon Join Date: May 2006 Location: Berlin Age: 17
Posts: 1,190
Downloads: 8 Uploads: 0 | Oops looks like I falsely assumed Max and LW use the same way of creating a geodesic sphere...seems like you'd need to use even numbers, because the exact same thing happens in max if you use even numbers...why is everything vice versa? ![]() I think the tesselated dome (the one made of triangles, right?) would be better from an engineering point though as it has no special weak points or parts that are under heavy strain all the time. |
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| | #33 (permalink) |
| SFM Nugget Join Date: May 2006 Location: Pacific Northwest (The Left Coast)
Posts: 58
Downloads: 0 Uploads: 0 | Nice work so far! I was wondering how you guys built these kinds of domes/spheres. I figured there might be some special tools in your program to make it easier (like a geometric solids generator). I built a 12-frequency, 3/8 geodesic dome from scratch for my Valley Forge project. You can check it out in the 3D WIP section. I'm using an old version of Rhino and had to make one with splines. After some research, I couldn't find much in the way of tutorials on how to design a geodesic dome. I finally figured it out though and managed to map out all the triangles onto a sphere using projection from an underlying icosahedron. Whew! What a chore that was. But at least now I know how to do it. . . ![]() |
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| | #35 (permalink) |
| SFM Guru Join Date: Dec 2006 Location: York, UK Age: 22
Posts: 506
Downloads: 1 Uploads: 0 | I managed it with what's marked as 6 segments. If you choose even numbers you get a straight horizontal line that you can use as the base of the dome, odd numbers of segments are slightly curved. It seems like only 6 segments so far produce a "perfect" pattern, all the other settings leave you with spare triangles. I still haven't tried all the possible segments. To make the inner triangles, I just stenciled the original object back onto the inner most polygons after bevelling. I didn't try using the smart shift (can't remember what it's called at the moment), but with some thought it's definitely possible and fairly easy. There may be some more advanced options to manage your edges while constructing something like this but it'll not be anything I've used. |
| Last edited by Armondikov; 05-22-2007 at 09:34 AM. | |
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| | #36 (permalink) | ||||
| Trust me it won't Hurt Join Date: Jun 2006 Location: Canada in Theory
Posts: 1,266
Downloads: 1 Uploads: 0 | Quote:
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I will bounce over now and check out that wip . . . I can imagine how long it took to build that dome like that . . this is one of the reasons why I am trying hard not to stray too far from what I actually need for this dome because there is a lot of realestate to cover if I try to add detail and frame work and build in all the nooks and crannies. Quote:
gp | ||||
| --------------------------------------------------- " Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge' Distraction W.I.P. :Star Trek DS9 Current W.I.P. : The Occupation: Thor's Settlement | |||||
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| | #37 (permalink) | |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,352
Downloads: 1 Uploads: 0 | Quote:
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| ---- My Subdivision Modeling Video Tutorials ---- New York City in HDR ---- ---- My Favorite Tutorials/Links ---- 488 Star Wars Ref. Pics ---- | ||
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| | #38 (permalink) | |
| SFM Guru Join Date: Jun 2006 Location: Great Britian Age: 25
Posts: 371
Downloads: 0 Uploads: 0 | Quote:
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| "Scream If You Want It. Cause I Want It More" | ||
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| | #39 (permalink) | |
| Trust me it won't Hurt Join Date: Jun 2006 Location: Canada in Theory
Posts: 1,266
Downloads: 1 Uploads: 0 | Quote:
I finished it a few weeks ago. I never did a final render on it beause it was for a fanfilm project. I will post links when the film comes out. gp | |
| --------------------------------------------------- " Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge' Distraction W.I.P. :Star Trek DS9 Current W.I.P. : The Occupation: Thor's Settlement | ||
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| | #40 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,352
Downloads: 1 Uploads: 0 | you know, I saw that you said it was for your 'last project' but I guess that didn't sink in! hahaha... Please do post some links to that project, it looks amazing! |
| ---- My Subdivision Modeling Video Tutorials ---- New York City in HDR ---- ---- My Favorite Tutorials/Links ---- 488 Star Wars Ref. Pics ---- | |
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