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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 12-19-2007, 10:52 AM   #71 (permalink)
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There there, no need to cry We still like yer ship muhahahaa

No seriously, good updates on the textures, She's coming along nicely and the proportions are good. One thing that seems to pop to mind is that, although the reflections are great, that they're still even. Y'know like every part of the hull has the same specular level. It would look a lot better with a custom specular map so that some parts of the hull are reflecting less(dirt) and more(scratches) that the blue hull colour.

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 12-19-2007, 03:14 PM   #72 (permalink)
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Well, I think your fighter looks absolutely incredible! I love the unique design and the textures you've got going right now are stunning. (The weathering effect is perfect). I can't wait to see the whole thing completely done! Can I ask what lighting setup you are using in C4d to render your early pictures? Actually, a sample file with just the light setup would be awesome!

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Old 12-23-2007, 03:12 PM   #73 (permalink)
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puh

I use Xpresso Light Dome in C4D, create by another c4 user. Its a good method to simulate GI effect

here a few new pictures






wish all a happy Christmas!
regards Eddi

current project "AF-C04 [Phobos Class] Corvette"
http://www.scifi-meshes.com/forums/3...y-fighter.html
www.zero-graphix.net
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Old 12-23-2007, 04:11 PM   #74 (permalink)
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Superb Improvement!

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 12-24-2007, 01:31 PM   #75 (permalink)
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Man what a sexy beast you've got.

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Old 12-24-2007, 10:12 PM   #76 (permalink)
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thank you guys!

got smal changes on the texturmaps
her a view arround Quicktime3,2 MB

http://www.zero-graphix.net/AF/CCR-15.mov

Eddi

current project "AF-C04 [Phobos Class] Corvette"
http://www.scifi-meshes.com/forums/3...y-fighter.html
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Old 12-27-2007, 12:55 PM   #77 (permalink)
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ahoi there :]

here a low version of my textur and specular map
maybe someone could gimme some tips ?

did I use the right colours ?




greetings Eddi

current project "AF-C04 [Phobos Class] Corvette"
http://www.scifi-meshes.com/forums/3...y-fighter.html
www.zero-graphix.net
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Old 12-27-2007, 01:43 PM   #78 (permalink)
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Looking good, a few things I can think of.

1: CLean up the wireframe by deleteing unnecesarry lines, only the keep the ones that are actual plating edges (lose the useless polygon section on a single plate)
2. Use colour selection to select the remaining plate lines, expand and feather selection and paste a rust pattern on a seperate layer (use the delete brush afterwards to break up the evenness of the rust)
3: Hide the wireframe before saving the JPG's

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 12-27-2007, 04:18 PM   #79 (permalink)
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Sweet model, I'd say.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 12-28-2007, 02:25 PM   #80 (permalink)
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he told me that the wireframe is just there for us, not merged into the real texture.

sorry for my bad english
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