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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #74 (permalink) |
| SFM Nugget Realname: Sasha Join Date: Jul 2006
Posts: 46
| OK, teeny tiny update... here's a VERY short test I did of Atreides ships arriving on Arrakis... part of a much longer shot designed to replace the original. Spent the weekend reworking My ornithopter engines/wings. The mechanism was sort of like an extending series of fan blades, but ultimately after a lot of work, I had to reject the design as when I attached it to the body of the ornithopter they just didn't look like they'd make it fly. So have gone back to reworking My older design which I still like. Remodeled it and designed it to fit within the new engine casings I've designed. Looks good. Now the wings start of resting folded over the cockpit like an umbrella, then they swing up, swivel 90 degrees and then move down to lock into place in the engines... (will post an animation on youtube so you can see what I mean!) - using Lightwave's "cyclist" feature to automate the animations. Still working in the Guild Heighliner doorway... finally found some nice vector patterns that should look ornate enough. ALso modeled a VERY rough Chrysknife... needs some more work and then it really needs to go into Z-brush or Mudbox for some detail (Neither program which I have or know how to use )Pictures as soon as I am satisfied with the renders... |
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| | #75 (permalink) |
| SFM Oracle | looks quite nice, but the way they're comming along (amount and angle and speed and... achtually everything) makes it more look like an attack run of Harkonnen vessels. |
| See the Shadows of Darkness, Hear the Scream of Cruelty... That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love... | |
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| | #76 (permalink) |
| SFM Nugget Realname: Sasha Join Date: Jul 2006
Posts: 46
| Work has been very busy so I've not been able to update for a bit... (excuses... excuses LOL) So here is where I'm at with the "doorway" into the guild ship. I have one "clear" reference photo that was at an angle, so I straightened it and built one good 1/4 and then used that to create the whole doorway (note the top and bottom are cut off). Still trying to decide on the patterns as they are very intricate but I can't really make out what they are from the photo, so am trying to find something that looks suitable for each section... Still not sure if I am going to try and model it all or just the main parts and bump/normal map the rest or what... |
| Last edited by monsoontide; 08-28-2008 at 09:12 PM. | |
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| | #77 (permalink) |
| SFM Oracle | Looks very good. Very close to what the original is, judging fromthe reference. I've gotta take a look at my disc, I have the rare extended version, maybe I can catch any good screenie, but I can't pormiss anything. |
| See the Shadows of Darkness, Hear the Scream of Cruelty... That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love... | |
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| | #78 (permalink) |
| SFM Nugget Realname: Sasha Join Date: Jul 2006
Posts: 46
| Spent the long Labor Day weekend trying to get the landing gear on My 'thopter working. Problem is there are not enough CLEAR reference photos of the landing gear online or in the movie. So had to kind of make it up. It's by no means perfect at the moment, but it's getting there... though I am totally cheating to get it to fold inside the thopter! You can check out the animation here (don't forget to click the watch in High Quality option). I have only animated one side so far as I am still working things out. Once I get it working satisfactorily, I will work on the other side. Also have to fix the small "wing supports" that fold down at the back - currently they aren't long enough to reach the ground! THere are no textures on this model yet, so the wings are very plain and the Atreides decal (Black square with green & white circle) is missing from the front/side of the thopter. |
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| | #80 (permalink) |
| SFM Nugget Realname: Sasha Join Date: Jul 2006
Posts: 46
| Probably will once I get the rig finalized... at least during take off. Once air borne I am thinking it will probably glide more like a seagull, flapping primarily to maintain altitude and for manoeuvring. But don't forget, the thopters in the book also used jets to assist take-off. I have them roughly in place, though you can't see them in this shot. Could probably use a couple more though. I'm trying to find a way to automate the wing flapping and be able to just "dial-in" a speed for it, while still retaining the ability to go in and manually adjust things if I need to. (Any ideas how to go about this in Lightwave?) |
| Last edited by monsoontide; 09-02-2008 at 06:35 PM. | |
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