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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 05-24-2008, 12:10 PM   #1051 (permalink)
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You have any shots of the whole station. What era do you see the station set in. TNG-Voy or TOS Movie Era (Star Trek 6) How many LCARS are you looking to have?

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Old 05-25-2008, 01:59 AM   #1052 (permalink)
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Working back with the lower core again. Moved all the textures and updated it to the same as the telescope arm. I think I need to tone down the comet hits, poor station LOL, but it's working, if slowing down my render time. I need more cores!


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Old 05-25-2008, 02:05 AM   #1053 (permalink)
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Hey Jose, sorry didn't see your post there, I am not getting emails from SFM frequently

Not 100% sure what era it is currently in, though it's a bit of a fusion of several eras. Probably something between TNG and Movie era is where I see the station, and there's quite a few different places need LCARS displays. I don't have any full station renders for quite a while, as I can't load all of the station on my current computer, so I work on it in parts, ready for when I can afford a 64 bit system This is one of my favourite renders of the station http://comby.star-fleet.org/test-irml.jpg but it's really old now, as you can see by the surfacing and detail in the above shot

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Old 05-25-2008, 03:07 AM   #1054 (permalink)
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Killer work as usuall

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Old 05-25-2008, 03:44 AM   #1055 (permalink)
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nice, but yea, those comet hits seem a bit way to much. in all actuallity, with it being in the ST universe, you'd think they'd have a low powered deflector bubble around it to keep meteorites away. just seems way to much on the orange beams though, don't think they'd be hit that much as they're low profile targets.
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Old 05-25-2008, 09:19 AM   #1056 (permalink)
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I like it with those comit hits, it shows age.

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Old 05-25-2008, 11:02 AM   #1057 (permalink)
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Haha nah, I think I will mix it up with some more regular scratches and marks, it was just because I never had time to do much about it on Saturday, spent most of the day rendering it hehe

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Old 05-25-2008, 11:04 AM   #1058 (permalink)
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Looks great, but yeah I'd say there are probably a few too many impact marks... but it's all relative, as they say

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Old 05-25-2008, 11:21 AM   #1059 (permalink)
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Don't ya just love these great low-poly meshes?
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Old 05-25-2008, 11:35 AM   #1060 (permalink)
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Yeah I had to cover up how embarrassingly low poly it was with heavy texturing hehe

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