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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-17-2006, 03:38 PM   #151 (permalink)
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That texture on the walls really needs to me a _lot_ more subtle. Otherwise, it's looking perfect.

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Old 11-17-2006, 05:43 PM   #152 (permalink)
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Hmm the percentages are pretty small as it is, but I will see about tweaking it Thanks for the nice words all!

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Old 11-25-2006, 08:10 PM   #153 (permalink)
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This is progressing really nicely. Will you ever finish it? Well you probably stand a better chance of that than I do of most of my projects! hehe

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Old 11-25-2006, 08:19 PM   #154 (permalink)
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Looks like ENT-era trek to me, is this right, or am I just an SFM-Jackass?

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Current 2D WIP: ''Wacom Nebula WIP''
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Old 11-26-2006, 12:48 AM   #155 (permalink)
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No it's not quite enterprise era. Specifically it's been around since the Enterprise era, and is still around in the late 24th century (Fortunatelly left alone during most of the major engagements, due to it's tactical irelevancy! ) So it's got hammered, battered, and upgraded over the centuries!

Just because I had a spare half hour to play, I decided to do an update on the external view, and leaving it to bake for a few hours it's come up really nice, even with the basic surfaces! Got a few bits of random white noise in the image, and I have no idea why (it's not geometry) it may be the radiosity solution or the area light.. not sure?



At the moment I just don't have much time to work on it due to other commitments, so yeah it's imminent finishing is not due!

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Old 11-26-2006, 12:56 AM   #156 (permalink)
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Old 11-26-2006, 04:33 PM   #157 (permalink)
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I've been enjoying this thread for ages, nice to see it moving again

Out of interest what is the radius of the lock?

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Old 11-26-2006, 04:41 PM   #158 (permalink)
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Looks much better without those horrid white specks you showed me... wonder what was causing those... All in all she's coming along nicely!

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Old 11-26-2006, 08:54 PM   #159 (permalink)
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It's about 2.3m maximum radius, and the doorways are about 2.1m in height. I say roughly because it's not actually modelled to correct scale, I just know it's scale ratio hehe I did that mostly because it was the scale the templates were brought over from Illustrator as, and I keep it the same in case I decide to import more!

I tried to go closely to the dock size shown in Mr. Scott's guide, but I'm aware it's not perfect! i do intend to build my own shuttles to fit em anyway.. sometime

I had to paint out the white dots, no idea what was causing those?! They were massivelly minimised by the final pass, but still visible!

Visit my Endless Pluto Station project, I'm still working on it, honest!

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Old 11-26-2006, 10:08 PM   #160 (permalink)
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I deplore the lack of a thumbnail.

Mind you, the actual work is really rather impressive

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i unzipped, loaded, F9'ed,
went "arrrgh!!!" and closed.......Finish???? Nobody said anything about finishing!!!!!!
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