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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #161 (permalink) |
| Hallway Monitor | LOL it's the annoying way the thumbnail sorftware works (I prefered the old version) I don't have any images attached to the thread, because of the file sizes allowed (and I like to render big!) I attached a thumb image just show it would show ![]() and thanks Snowcrash! |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #162 (permalink) |
| SFM Guru Realname: Greg Join Date: May 2006 Location: Vancouver Canada Age: 44
Posts: 778
| That is some extremely fine work. I'm heaven forbid not really into all the trek stuff, but this is just amazing. |
| Important Bulletin I have nothing important to report at this time..... | |
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| | #164 (permalink) |
| Hallway Monitor | Well it may be 'trek stuff' but the saucer is missing right now hehe ![]() Nice to have the support of some fellow 'wavers hehe Cheers guys! |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #166 (permalink) | |
| SFM Guru | Quote:
![]() M. | |
| Apathetic bloody forum. I've no sympathy at all.... | ||
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| | #168 (permalink) |
| Hallway Monitor | The textures you can see are in the diffuse and reflection channel - they are in the specular chanel, but since specular are 'fake' highlights, and they need actual lights to work, you can't see anything, that is on the interior. On the exterior, the surfaces also have specular maps, but again, because there is only 1 actual real light, because all but the sun-light is from the environment image (See attached) they don't show any 'specularity' because specularity only responds lights in the scene, not image based lighting from radiosity. Please do share any tricks to speed it up Matt! However, the way I have been working on this is 1 quadrant of it (1 interior layer and one exterior), then exporting it all to a seperate model, mirroring it in the X and Z and cloning it for test-rendering, which was a bit timetaking! I've finished the main clone object now so I could bake in a map, but I didn't want to till I had finished. I am not sure if baked maps, for the station, could be prohibitive in memory, with the number of polies overall. While for the segment I am working on it'd be fine, once the whole object was loaded I would need like 16 gig of ram or something LOL. I did consider baking vertices, but that's not always satisfactory |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #169 (permalink) |
| Project Lead on SFM Film | Man this just Looks awesome, I wish you would show us the whole station. Yar I know, not until it finished, but a block can wish! |
| “Well, I guess wiping out 2 billion people sort of qualifies as a dick move. ” - Guerrilla TH&B Project: Fighter 2 | Ships of the Naraka Empire | Ships of the Commonwealth of Solaris | |
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| | #170 (permalink) | |
| SFM Guru | Quote:
We'll talk about it elsewhere. M. | |
| Apathetic bloody forum. I've no sympathy at all.... | ||
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