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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 11-28-2006, 08:23 PM   #181 (permalink)
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Haha! Is that an old joke? You're older! *runs*

For the hard of remembering, it's a space station

Visit my Endless Pluto Station project, I'm still working on it, honest!

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Old 11-29-2006, 12:05 AM   #182 (permalink)
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Woah! Your Station kicks serious a$$!! I don't think I've ever seen anyone doing such detailed interiors (ok there's IRML)! By the way, you said there's just one light..could you post a screenshot of the radiosity settinigs? (could be quite possible someone already asked you that, I'll look through the whole thread later..so If you already posted something like that, don't bother doing it again.)
One question though..How do you make those lamps illuminate the surrounding walls? is that a part of the Radiosity solution and are they just self illuminating? Could someone point me to the godly secret of these results?

Oh and tobian, don't forget to render us a little fly-through animation of the corridors
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Old 11-29-2006, 12:27 AM   #183 (permalink)
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9 hours a frame.. Hmm give me 5 years The corridor is not finished per say, just a simple clone set.. I have to build either end to it first, which will be a project for another day hehe

The radiosity solution it's self is really simple. I am using a plugin renderer for Lightwave known as F-prime which gives back semi-realtime rendering, and does progressive rendering for it's output renderer module. With things like this it's still fairly slow hehe! Basically the setup is ... press Tick box for radiosity in the F-prime settings box Seriously though... the 'light' surfaces simply have 'luminosity' - they self illuminate, and as with most other radiosity renderers, that means they give out light, as well as recieve, but they are set to 200% because self illuminated polygons just don't give out as much 'light' as a 100% bright light source. Of course because they give out light accross their surface, it results in very pleasing soft shadows (like having a few hundred area lights - with the resulting rendering hit!). As Matt has said I should probably bake a UV of the luminosity but I will wait till I am done modeling it, I may remove some of those handrails, as they are really poly heavy and eating too much ram ! hehe.

The radiosity type is montecarlo, which results in it's grainy appearance and there are faster ways of doing it, but for now, because I don't want to have to bake maps for a model which is unfinished, it's the best way to 'do it on the fly' !

Visit my Endless Pluto Station project, I'm still working on it, honest!

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Old 11-29-2006, 12:43 AM   #184 (permalink)
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needs more cow bell

Looks awesome dude

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Old 11-29-2006, 04:33 PM   #185 (permalink)
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Cow Bell? haha! Cheers Roger!

Visit my Endless Pluto Station project, I'm still working on it, honest!

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Old 11-29-2006, 04:37 PM   #186 (permalink)
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This thread has gone on for so long I can't remember what this actually is anymore Superb looking interior though !
When it looks this good does it really matter what it is??!?

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Old 11-29-2006, 06:02 PM   #187 (permalink)
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When this is finished you'll all be wearing gold plated diapers !!!
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Old 11-29-2006, 06:08 PM   #188 (permalink)
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So SFM readers will all be rich in the future? And very americanised apparently :P

Or are you trying to say it's never going to get finished? Which to be fair the title does imply (though as precedent I point to the Never ending story, which wasn't even particularly long )

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Old 11-30-2006, 08:45 AM   #189 (permalink)
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^ I hear they are making another Never Ending Story movie, I think its part 6 or something like that.

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Old 11-30-2006, 10:15 AM   #190 (permalink)
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No. 6?! There must have been 2 straight to video as I've only ever heard of 3!

And so I don't think it's not appreciated, thanks for your compliments Sanderlee, I forgot to say so while I was ragging on Glazy... for mocking me :P

Visit my Endless Pluto Station project, I'm still working on it, honest!

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