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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #201 (permalink) |
| SFM Guru | A 10 pass monte carlo radiosity rendering with 5 bounces of JDR's Y Wing takes about 1 minute on my dual core laptop. It's quite frightening. The same thing in LW would take an hour or so. Probably longer. Though expect changes on the LW side of the house as the LW 9.x cycle rolls along. M. |
| Apathetic bloody forum. I've no sympathy at all.... | |
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| | #202 (permalink) | |
| www.projectcosmos.net Realname: Nate Join Date: May 2006 Location: San Diego, CA, USA Age: 31
Posts: 5,631
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| | #204 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,416
| so you can't use any image based textures with fPrime? or did I missunderstand that? and one minute for a 5 bounce rayd. render???? hooolllyyyeeee... |
| ---- My Subdivision Modeling Video Tutorials ---- New York City in HDR ---- ---- My Favorite Tutorials/Links ---- 488 Star Wars Ref. Pics ---- | |
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| | #205 (permalink) |
| SFM Obsessed | Well..... DUH! Your paying for production designed software, not intended for none commerical use. Besides if someone can drop 650-1100 dollars on buying LW then they can get Fprime. I just wish it was more standalone rather then being tyed to LW or a freaking dongle! tobian keep chugging away! |
| Sig's too long... NanoGator | |
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| | #206 (permalink) | |
| SFM Guru | Quote:
M. | |
| Apathetic bloody forum. I've no sympathy at all.... | ||
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| | #207 (permalink) |
| Hallway Monitor | Yeah basically to reiterate what matt said; The way you surface in lightwave is to build up textures, gradients and procedurals in your texture chanels (or plain values) and you can further suplement them with 'special effects' called Shaders. F-prime can access all of the basic surfacing properties as listed, except shaders, as is it is still an external programme and it can't fully access all of Lightwave's information. The node shading system is likewise closed to it, but Newtek and Worley are both working towards getting it to work. Since I never used shaders in the LW 8 + Version, everything works fine for the 9 version. I did have a play with the nodes on my surfaces, adding ambient occlusion, but it was so much slower to render it in lightwave's native renderer, compared to F-prime! I would also like it if they built a standalone renderer, and a network renderer for it too, as it could change a lot of things: I'm surprised it hasn't been done to be honest! |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #209 (permalink) |
| Hallway Monitor | Uhm no - of course LIGHTWAVE can render it's own Nodes ! :P This is F-prime we're talking about, which is an external rendering application (albeit seamlessly integrated into Lightwave!) it's no different than all the other software which has problems integrating to third party renderers, unles ssomeone works long and hard trying to translate their shader and surface building code from one to the other. Cheers for all your nice words guys ! |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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