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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 12-03-2006, 02:50 AM   #201 (permalink)
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Quote:
Originally Posted by Tovette View Post
How much faster is it?
A 10 pass monte carlo radiosity rendering with 5 bounces of JDR's Y Wing takes about 1 minute on my dual core laptop.

It's quite frightening.

The same thing in LW would take an hour or so. Probably longer. Though expect changes on the LW side of the house as the LW 9.x cycle rolls along.

M.

Apathetic bloody forum. I've no sympathy at all....
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Old 12-03-2006, 02:54 AM   #202 (permalink)
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Quote:
Originally Posted by mattc View Post
A 10 pass monte carlo radiosity rendering with 5 bounces of JDR's Y Wing takes about 1 minute on my dual core laptop.

It's quite frightening.

The same thing in LW would take an hour or so. Probably longer. Though expect changes on the LW side of the house as the LW 9.x cycle rolls along.

M.
A minute? As in 60 seconds? Holy crapola.

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Old 12-03-2006, 03:13 AM   #203 (permalink)
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Originally Posted by Tovette View Post
A minute? As in 60 seconds? Holy crapola.
There aretradeoffs mind you. No nodes, no post process filters, no shaders (apart from procedural) and scenes takes double the memory to render in FPrime that they do with LW.

M

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Old 12-03-2006, 05:32 AM   #204 (permalink)
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Originally Posted by mattc View Post
There aretradeoffs mind you. No nodes, no post process filters, no shaders (apart from procedural) and scenes takes double the memory to render in FPrime that they do with LW.

M
so you can't use any image based textures with fPrime? or did I missunderstand that? and one minute for a 5 bounce rayd. render???? hooolllyyyeeee...

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Old 12-03-2006, 06:06 AM   #205 (permalink)
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dang... fprime is fricking expensive... :\
Well..... DUH!

Your paying for production designed software, not intended for none commerical use. Besides if someone can drop 650-1100 dollars on buying LW then they can get Fprime.

I just wish it was more standalone rather then being tyed to LW or a freaking dongle!


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Old 12-03-2006, 10:25 PM   #206 (permalink)
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so you can't use any image based textures with fPrime? or did I missunderstand that? and one minute for a 5 bounce rayd. render???? hooolllyyyeeee...
Yes, you can. Textures and Shaders in LW are different things. Nodes in 9.x can't be rendered yet either since the LW 9.x SDK doesn't allow interactive preview of nodal surfaces. Yet.

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Old 12-03-2006, 10:59 PM   #207 (permalink)
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Yeah basically to reiterate what matt said; The way you surface in lightwave is to build up textures, gradients and procedurals in your texture chanels (or plain values) and you can further suplement them with 'special effects' called Shaders. F-prime can access all of the basic surfacing properties as listed, except shaders, as is it is still an external programme and it can't fully access all of Lightwave's information. The node shading system is likewise closed to it, but Newtek and Worley are both working towards getting it to work. Since I never used shaders in the LW 8 + Version, everything works fine for the 9 version. I did have a play with the nodes on my surfaces, adding ambient occlusion, but it was so much slower to render it in lightwave's native renderer, compared to F-prime!

I would also like it if they built a standalone renderer, and a network renderer for it too, as it could change a lot of things: I'm surprised it hasn't been done to be honest!

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Old 12-03-2006, 11:14 PM   #208 (permalink)
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Quote:
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Yes, you can. Textures and Shaders in LW are different things. Nodes in 9.x can't be rendered yet either since the LW 9.x SDK doesn't allow interactive preview of nodal surfaces. Yet.

M.
thats wierd...blender is beatig an expensive package at something!

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Old 12-03-2006, 11:31 PM   #209 (permalink)
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Uhm no - of course LIGHTWAVE can render it's own Nodes ! :P This is F-prime we're talking about, which is an external rendering application (albeit seamlessly integrated into Lightwave!) it's no different than all the other software which has problems integrating to third party renderers, unles ssomeone works long and hard trying to translate their shader and surface building code from one to the other.

Cheers for all your nice words guys !

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Old 12-04-2006, 12:10 AM   #210 (permalink)
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thats wierd...blender is beatig an expensive package at something!
Don't make me beat you.

M.

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