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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #621 (permalink) |
| Hallway Monitor | Yeah I decided to go with a rectangular opening because it's a complex intersection, and down a ramp a little hehe. I think I'll put some little lights either side of the door too, more lights are always good, electricity bill notwithstanding |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #622 (permalink) |
| Hallway Monitor | Man you're all replying too fast hehe ![]() Thanks guys, and I was getting out, hence I could leave my computer running hehe |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #623 (permalink) |
| Cat-Herder Extraordinaire Join Date: May 2006 Location: Leuven, Belgium Age: 31
Posts: 1,436
| Nice lighting! I'm not entirely sure about the actual settings since I'm a max/vray user but you can should be able to get rid of the grain by increasing the subdivisions and/or rays for the GI, it'll increase render times but since you're baking, all it needs is a good long bake and you're done |
| WIP - ISCS OLYMPIC WIP - MV-AC Heracles "An excess of reason is a form of madness" - Kim Stanley Robinson | |
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| | #626 (permalink) |
| Hallway Monitor | What are these settings of which you speak. Fprime has like 3 options It basically does it in passes, which you can do progressively (I can go back and do some more baking if I want to, it's cool stuff!) But since this scene is basically lit by the panels luminosity, and radiosity, there aren't any light and render settings to fiddle with.. I just have to wait and wait and wait and... ![]() I'm pretty sure max/Vray works in a different way in this case though. Cheers for your comments guys! |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #627 (permalink) |
| Cat-Herder Extraordinaire Join Date: May 2006 Location: Leuven, Belgium Age: 31
Posts: 1,436
| Well... actually vray works in almost exactly the same way The rays/subdivisions I speak of are usually not settings of the lights of light materials themselves but settings of the GI engine itself. They're just settings on how the render engine calculates the light emitted by any material or light, the more rays and/or subdivisions you have, the more accurate the radiosity and bounces will be calculated.But again, since I'm a max user I have now idea how detailed you can set up a render in Lightwave |
| WIP - ISCS OLYMPIC WIP - MV-AC Heracles "An excess of reason is a form of madness" - Kim Stanley Robinson Last edited by Meph; 11-06-2007 at 10:38 AM. | |
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| | #628 (permalink) |
| Hallway Monitor | Well most rendering engines work in basically the same way but how you configure them is wildly different. In these scenes I used a recursion of 4 (8 in the cecond one because you can see through several windows hehe) - which I believe is ray-depth in max. I have the radiosity bounces set to 2, and the reflection blur quality set to 2 (and it's normally 8) and it's still slow because it's a lot of work for it to do hehe. The noise is caused by stochastic sampling, which if you allow it to take enough samples (passes) it will smooth up, but that takes more time! Using Lightwave's internal renderer is different again, but in this case, faster at radiosity but WAY slower at rendering the frame, because of all the reflection blur, or I would have used that - Darn So basically the number of rays/subdivisions etc, IS the number of samples taken per pass, per pixel. In this instance Vray would probably perform faster but that's to do with the way it calculates reflection blur, but that's a complex subject to go into |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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| | #629 (permalink) | |
| SFM Guru Realname: Steven ten Have Join Date: Oct 2006 Location: Kiwi in London Age: 30
Posts: 172
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| | #630 (permalink) |
| Hallway Monitor | Haha not on the exterior no ![]() Cheers, glad you liked it |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. Dave woz here! | |
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