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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #62 (permalink) |
| SFM Guru | I would bet that they fudged things quite a lot, actually. Why wouldn't they? Bay's camera work and editing were frenetic. Nobody would ever catch it. |
| Denes "CrimsonLine" House - www.crimsonlinestudios.com My active WIPs: Masterpiece Optimus Prime; No longer on hold: Hybrid Enterprise There are farms, Neo - vast farms - where cartoons are not drawn, they are rendered. | |
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| | #63 (permalink) | |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 753
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| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | ||
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| | #64 (permalink) |
| SFM Guru Join Date: May 2006 Age: 26
Posts: 238
| In the movie I think they did make everything work. I remember someone saying prime was made of like 10,000 parts and they all sort of interacted with each other so it could transform. Actualy I found this online and its the guy who did the modelling for all the robots in the movie Might come in handy but it is a really great site he did Superman Returns aswell.. BEN PROCTER // ONLINE PORTFOLIO On a side note though the new transformers movie is really amazing like I really couldnt belive my eyes when i seening them transform on the screen and they all had a good deal of personality to them just like the series in the 80's so I was really well impressed by it |
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| | #65 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 753
| I actually found that site a couple of days ago he has a great high res image of devistator, which I have been looking for ....for.....no specific reason....... ![]() But I am fixing up blackout from the images that he has there. Not just that but You tube has alot of clips from the movie that I'm sure will be taken down real soon so I would have a look while you can. peace |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | |
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| | #66 (permalink) | |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 753
| Wow, there you go. ILM took 6 months worth of animating to get the transformations down. Quote:
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| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | ||
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| | #67 (permalink) | |
| SFM Oracle Join Date: May 2006 Age: 29
Posts: 3,512
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| | #68 (permalink) |
| SFM Obsessed Join Date: Jan 2007 Location: On a Battlestar, Doh!
Posts: 1,390
| wow simply wow |
| Universal Law #001: anything and everything that could possibly go wrong can and probably will, and, most likely, at the least opportune time. My favorite game music :KH tunes . Legends of Atlantis has a new home, HERE (click the underlined cyan colored text). SAVE JERICHO! (click the underlined cyan colored text). | |
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| | #69 (permalink) |
| As Advertised. Realname: Tim Goertzen Join Date: Jul 2006 Location: B.C. Canada Age: 22
Posts: 753
| I Rebuilt Blackouts forearms to resemble the movie version more then the toys (alot rounder), I also added alot more little details. Useing what I've learned with Blackout I decided to model a couple more transformers just for fun. Bonecrusher (my brothers favorite) and Devastator/Brawl (my second favorite). The other reason I decided to do bonecrusher is SakuraTakeda's Optimus . I also would like to do Barricade but I think I will need to find a free model of the new mustang. I dont think I could model that one. |
| "There are no short cuts to any place worth going." Current WIP:Transformer Blackout, Battlestar Cerberus (Revisiting) Battlestar Prometheus (Revisiting) | |
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