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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 06-25-2007, 07:53 PM   #11 (permalink)
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I like it. I think it could fit in with the new series quite well. It looks like it could have it's on jump engine.

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Old 06-26-2007, 06:10 AM   #12 (permalink)
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Snall update

Wish I had more to show, but I was out most of this evening. It took a few false starts to get a version of the wing I thought I could work with.

Thanks for the encouragement. Modeling mechanical things is not my strong suit, so this is a learning process for me.
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Old 06-26-2007, 06:15 PM   #13 (permalink)
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Well, I will begrudginly confess to not being a big fan of the original design, but I think you've modelled it superbly so far, especially if you're used to 'people'. Your lines are much smoother than my normal effort, so I applaud your skill thus far!

Look on the bright side, I can't get any worse!
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Old 06-27-2007, 12:02 AM   #14 (permalink)
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Quote:
Originally Posted by Shadowman99 View Post
FYI - before anyone asks, Larsen was building this as a 're-imagined' Galactica project, and as his own universe. But I think it's a solid design that would fit in with the current series, so in my mind I treat it as an unseen part of the 2003 universe.
I saw it the same way myself. I had mentioned to him before that it would make for a perfect bomber. The only other BSGish bomber I had seen was from the PS2 BSG game and it's design was seriously lacking. Larsen desgin struck me as the way it should have looked in the game.

Last edited by Safe@2nd; 06-27-2007 at 12:54 AM.
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Old 06-27-2007, 12:43 AM   #15 (permalink)
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Originally Posted by Dannage View Post
Your lines are much smoother than my normal effort, so I applaud your skill thus far!
Thank you. That took forever. The irony is I'm going to carve hull plates into it, so I really could have done it in pieces.


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Larsen desgin struck me a the way it should have looked in the game.
Funny, I originally approached him about doing this because I wanted to (and still do) buid a game mesh for Beyond the Red Line. I know jack about OpenFred, so if anyone wants to help convert the game-res version of this when I'm done, I'd be happy to collaborate on that part.
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Old 06-27-2007, 06:47 AM   #16 (permalink)
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Looking good, looking good!... I'm looking forward to seeing how you tackle the weapons hardpoints...

RE the game mesh, I can't seam to remember us talking about this... To be honest I'm somewhat afraid that some studioguy or other will snatch this thing right under our noses... so remember the credits! And I must remind you that I gave you permission to remodel it, not everybody on the forum! I'm not trying to be a killjoy, but I would like to keep this one close, as I DO plan on finishing it myself!

Keep up the good work mate

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Old 06-27-2007, 02:54 PM   #17 (permalink)
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Quote:
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Looking good, looking good!... I'm looking forward to seeing how you tackle the weapons hardpoints...
Yeah, there's actually alot to cram into the fuselage when you think about it. There's a forward intake on the nose, a forward landing gear, the cockpit tub, a lazer guidance cam, railgun ammo load ports, and THEN I can add the munitions doors. A ship this size probably needs some extra hardware to "float" down a launch tube.

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RE the game mesh, I can't seam to remember us talking about this... To be honest I'm somewhat afraid that some studioguy or other will snatch this thing right under our noses... so remember the credits! And I must remind you that I gave you permission to remodel it, not everybody on the forum! I'm not trying to be a killjoy, but I would like to keep this one close, as I DO plan on finishing it myself!
Fair enough. The game mesh is not my priority anyhow. I never heard back from any of the BTRL guys anyway. I'll just let that one slide.

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Keep up the good work mate
Thank you for letting me play!

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Old 06-27-2007, 07:43 PM   #18 (permalink)
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Just have them launch out of the landing bay like a Raptor does. Likely these are strike oriented, and you wouldn't need to have them in launch tubes for rapid launch in a surprise attack like the smaller interceptors.
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Old 06-27-2007, 08:36 PM   #19 (permalink)
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DID you send them a PM?

I'm a DEV on the site (Robotech section though) and if I missed your viper post in the BTRL section it's certainly possible they did as well (I try to keep current with BTRL).

Regardless, if you still wanted a test pof made I could probably help you out as long as the mesh was mostly one object (subobjects should be limited to destroyable stuff like cap ship turrets, radars, engines etc..)

What's the overall poly limit and can you make it into a .cob file for the converter? (there is a 3dmx plug in but it's "dicey") Truespace is what most people convert their models to from others sources (rhino, wings, blender, milkshake, lwo, 3ds, etc) because the game converter only accepts .cob to make the Freespace 2 .pof model file.

Poly count for a fighter could be as high as 12k, but realistically if you can keep it under 5k, that would be better for having multiples on screen (FYI, the estimate of last Peg and Gal builds were around 60kish I think)

Although I have done hundreds of conversions, I still consider myself an amateur But if you still have any questions I didn't answer, please let me know...

(incidentally, a few of us are doing TOS stuff independently, so if anyone has TOS works and you wanna seem them in action plz let me know!)

Last edited by Star Dragon; 06-27-2007 at 08:43 PM.
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Old 06-27-2007, 09:13 PM   #20 (permalink)
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Paveway: Flight Deck launch is certainly an option, but then why build a viper configuration at all if not to use a launch tube. Besides, I have ideas for a launch tube

Star Dragon: Thanks for the offer, but it would be more appropriate for me to submit a design of my own at a later date. I have ideas for stuff that would fit nicell into the BSG universe.

There doesn't seem to be a clearly defined process for submitting ideas to the FS2 threads. When I get to building some game meshes maybe you can help me with that part.

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