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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 08-28-2007, 08:20 AM   #71 (permalink)
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Quote:
Originally Posted by Shadowman99 View Post
Kaden - see your PMs for some measurements.
Thanks for that

And when the day arrives, i'll become the sky
And i'll become the sea and the sea will come to kiss me. For I am going home

nothing can stop me now

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Old 08-28-2007, 04:30 PM   #72 (permalink)
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I just thought of something.

At the end of Season three, starbuck reappears in a new viper, once that we havent seen before, or a modified one, anyone got a screenshot?

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Old 08-28-2007, 05:09 PM   #73 (permalink)
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It was a pristine MK II. (Which doesn't have a jump drive, so she better have a good story for how she rode it all the way from Earth.)

Ship of Lights?

˙ʎɐʍ ƃuoɹʍ ǝɥʇ pǝddılɟ slɐɯɹou ʎɯ ʇǝƃ ı uǝɥʍ ʇı ǝʇɐɥ ı
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Old 08-29-2007, 09:35 AM   #74 (permalink)
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About bombing in space. Dive bombing would work... just race head-on towards your target, let go of the bombs and then veer of, the momentum would carry the bombs to target

WIP - ISCS OLYMPIC
WIP - MV-AC Heracles

"An excess of reason is a form of madness" - Kim Stanley Robinson
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Old 08-29-2007, 05:26 PM   #75 (permalink)
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I seem to remember doing exactly that in TIE Fighter!

B.J. Olejnik
2D WIP: BSG Vipers
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Old 09-02-2007, 12:49 PM   #76 (permalink)
Would you kindly?
 
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More hull lines and some details. This is without textures. The shaders are very temp. I've been doing some UV unwrapping but I don't have anything to show for that yet.

EDIT: The markings are clearly based on what BJ has done in his viper threads. I contacted him a while back for permission to use the markings. Thank you BJ. I put a credit in the rendererings, but I should say it here too.
Attached Images
File Type: jpg heavy-viper-wip45.jpg (57.3 KB, 18 views)
File Type: jpg heavy-viper-wip46.jpg (65.4 KB, 20 views)

˙ʎɐʍ ƃuoɹʍ ǝɥʇ pǝddılɟ slɐɯɹou ʎɯ ʇǝƃ ı uǝɥʍ ʇı ǝʇɐɥ ı

Last edited by Shadowman99; 09-03-2007 at 07:59 AM. Reason: Added a credit to B.J. for the color markings.
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Old 09-02-2007, 12:56 PM   #77 (permalink)
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looking good there Shadowman99, she's coming along very well.

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Old 09-02-2007, 04:34 PM   #78 (permalink)
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I'm glad you went with the Mrk II style of textures than the mark VII

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Old 09-03-2007, 02:20 AM   #79 (permalink)
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Wow shiny...
Any way good model.I like the textures.
Looks kickassage.
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Old 09-03-2007, 02:45 AM   #80 (permalink)
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There are no textures yet. That's all polys or in some cases vertex groups with shader assignments. Dirt maps, colormaps, and specularity are on the way soon.

˙ʎɐʍ ƃuoɹʍ ǝɥʇ pǝddılɟ slɐɯɹou ʎɯ ʇǝƃ ı uǝɥʍ ʇı ǝʇɐɥ ı
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