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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 01-06-2008, 04:06 AM   #101 (permalink)
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Originally Posted by bojangles View Post
and when anyone uses the word "pipeline" in a post i immediately sit up cos thats a "pro" word, matey.


Pipeline isn't a magical 'pro' word. It just describes the workflow between & through multiple programs. Which means anyone can use the word pipeline if they use multiple progs.

Sometimes the worst opponent is the one closest, yet ignorant of the truth.
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Old 01-06-2008, 05:54 PM   #102 (permalink)
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JetMech,
- Despite your scarey pic staring out of the screen at me the "shingles" comment made me laugh properly -

-and when anyone uses the word "pipeline" in a post i immediately sit up cos thats a "pro" word, matey. What do u do? (not being rude, i hope)
Hahaaa... I guess that pic is kinda scary huh and I'm an A@P mechanic now working as a manufacturing engineer for the Boeing Company.

Now, this is your thread so back to you. Please don't scrap this model! Keep on going! The total form of your ship is indeed coming through, I was simply curious of your process.

Cheers!
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Old 03-25-2008, 01:05 PM   #103 (permalink)
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wassup Peeps,
seems like ages since i posted last (again!!!!) My excuse this time is that some some busted geometry had broken mental ray. I've had the painful task of checking and cleaning all the geo and importing it into another scene where the render works.

Anywhoo these are the first renders in the new set up. Because i have been debugging, i've spent silly amounts of time on these cannons (rapid-fire anti interceptor cannons) whilst ive been fixing things. The lighting setup is new (FG, GI, keylight) and its a bit too blue at the moment (i think) but i'll get there in the end. As I fix and import bits from the old file the ship will take shape again and now i can render out again so you can get some more pics

Pic 1 shows the 4 cannons without the rest of the gubbins (was the first render out of the new setup) and the rest are various angles. Still not finished (as usual)

c and c as usual, very welcome

Bo

ps. and hello again
Attached Images
File Type: jpg minorCannon_post1.JPG (93.2 KB, 68 views)
File Type: jpg minorCannon_post2.JPG (135.4 KB, 86 views)
File Type: jpg minorCannon_post3.JPG (85.1 KB, 78 views)
File Type: jpg minorCannon_post4.JPG (168.4 KB, 107 views)
File Type: jpg minorCannon_post5.JPG (87.2 KB, 61 views)
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Old 03-25-2008, 01:45 PM   #104 (permalink)
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Wow

Knowledge is light. Ignorance is darkness.
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Old 03-25-2008, 03:06 PM   #105 (permalink)
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Now that's a mean looking set of deathdealers ya got there!

I like the mechanism you made, looking mean and functional. Of course there could be some nitpicking here and there but overall a great job man.

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Old 03-25-2008, 04:04 PM   #106 (permalink)
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Glad to see you back on here man. Nice update. Keep it coming.

Till the stars fall
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Old 03-25-2008, 04:27 PM   #107 (permalink)
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Amazing detail work! Inspirational for sure.

Some anti-aliasing/oversampling would make the images look even better, though...

Last edited by Hyperspace; 03-25-2008 at 04:29 PM.
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Old 03-25-2008, 04:29 PM   #108 (permalink)
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Wow man!! That is mean looking!! Great stuff!

- Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous
Current WIP: My site (Notepad :D )
Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 03-25-2008, 05:59 PM   #109 (permalink)
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very impressive detail

the images are a bit choppy though which I think really takes away from the amazing model, could use anti aliasing as noted above

are they some form of energy weapons or projectile?
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Old 03-26-2008, 03:35 PM   #110 (permalink)
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im still trying to get the new render set up just as i like it. I left off the AA as i was tweaking the other settings and i needed fast settings for that. I'll ramp up the AA on the next renders now ive got it sorted to make it all lovey and smooth

yaaaaaa
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