| |||||||
| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
![]() |
| | Thread Tools | Display Modes |
| | #101 (permalink) | |
| SFM Obsessed | Quote:
![]() Pipeline isn't a magical 'pro' word. It just describes the workflow between & through multiple programs. Which means anyone can use the word pipeline if they use multiple progs. ![]() | |
| Sometimes the worst opponent is the one closest, yet ignorant of the truth. | ||
| | |
| | #102 (permalink) | |
| SFM Obsessed Realname: Brian R Stearns Join Date: Dec 2006 Location: Seattle, USA Age: 41
Posts: 1,013
Downloads: 0 Uploads: 0 | Quote:
and I'm an A@P mechanic now working as a manufacturing engineer for the Boeing Company.Now, this is your thread so back to you. Please don't scrap this model! Keep on going! The total form of your ship is indeed coming through, I was simply curious of your process. Cheers! | |
| | |
| | #103 (permalink) |
| SFM Nugget Join Date: Jun 2007 Age: 32
Posts: 60
Downloads: 0 Uploads: 0 | wassup Peeps, seems like ages since i posted last (again!!!!) My excuse this time is that some some busted geometry had broken mental ray. I've had the painful task of checking and cleaning all the geo and importing it into another scene where the render works. Anywhoo these are the first renders in the new set up. Because i have been debugging, i've spent silly amounts of time on these cannons (rapid-fire anti interceptor cannons) whilst ive been fixing things. The lighting setup is new (FG, GI, keylight) and its a bit too blue at the moment (i think) but i'll get there in the end. As I fix and import bits from the old file the ship will take shape again and now i can render out again so you can get some more pics Pic 1 shows the 4 cannons without the rest of the gubbins (was the first render out of the new setup) and the rest are various angles. Still not finished (as usual) c and c as usual, very welcome Bo ps. and hello again |
| | |
| | #105 (permalink) |
| SFM Guru Join Date: May 2006 Location: Leuven, Belgium Age: 31
Posts: 987
Downloads: 0 Uploads: 0 | Now that's a mean looking set of deathdealers ya got there! I like the mechanism you made, looking mean and functional. Of course there could be some nitpicking here and there but overall a great job man. ![]() |
| | |
| | |
| | #108 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,662
Downloads: 0 Uploads: 0 | Wow man!! That is mean looking!! Great stuff! |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
| | |
| | #109 (permalink) |
| SFM Guru Realname: Bogdan Join Date: May 2006 Location: Mississauga, Canada Age: 19
Posts: 346
Downloads: 0 Uploads: 0 | very impressive detail the images are a bit choppy though which I think really takes away from the amazing model, could use anti aliasing as noted above are they some form of energy weapons or projectile? |
| | |
| | #110 (permalink) |
| SFM Nugget Join Date: Jun 2007 Age: 32
Posts: 60
Downloads: 0 Uploads: 0 | im still trying to get the new render set up just as i like it. I left off the AA as i was tweaking the other settings and i needed fast settings for that. I'll ramp up the AA on the next renders now ive got it sorted to make it all lovey and smooth yaaaaaa |
| | |