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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 09-06-2007, 02:40 PM   #31 (permalink)
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Yes, comrade...now people will try all sorts of things on you to get a glance at the next update. I guess that is a special priviledge authors get around here

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Old 09-06-2007, 08:20 PM   #32 (permalink)
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This is looking very very cool... nice detailing!

Also, like Al3d said, it would be nice if you could go back at some point and smooth out some of the areas. Right now you have some highly detailed smooth parts and some that still look pretty boxy.

Looking forward to more updates! Nice work!!

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Old 09-07-2007, 03:39 AM   #33 (permalink)
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Originally Posted by bojangles View Post
Traq, what u 'holycow'ing about?
detailing. nice detailing. sorry for being vague. I'm really looking forward to the next update.

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Old 09-10-2007, 11:31 AM   #34 (permalink)
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Hi People, Something of a small update here. Have been working out the main body of the ship and where main components (landing gear, weapons) will go.

This is still rough blocking in, sketchwork so i know its not all smoothy and stuff but i rendered out a few views so you'se can all see how its going.
plus ive coloured the renders slightly so its not so severe

Someone mentioned earlier on that this could be a monster file and I got a shock when i checked the scene file (almost 100mgs )

C and C welcome

bo
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File Type: jpg starShip_new27_test1.JPG (98.9 KB, 41 views)
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Old 09-10-2007, 11:43 AM   #35 (permalink)
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i don't see how this model can be so big...unless it as very poor optimisation and useless polygones. From what i see, you can't have more then 25 to 30 000 polygones. Maybe some wireframe will help us see better

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Old 09-10-2007, 11:53 AM   #36 (permalink)
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Ill do a wire frame when i get a chance, maybe tonight if i can get the kiddies to sleep early.

The reason the secen file is sol large is that there is a lot of stuff currently hidden away. Its a bit of a mess to be honest. The engines are copies of the main (original) one from the earliest pics. ive grouped the whole thing and copied it so i can use the copy as a place holder for the rest of the ship (i got bored just doing the engine). plus there are some hydraulics tests hidden for when i get the geometry of the various doors locked down (plus a 3 part hydraulic piston i rigged over the weekend, if anyones interested in how).

Admittedly there has not been much optimisation (usless polygons is a bit much) and remember that there are 4 of the engines, detailing and all.

so the poly total will go up and down like a yoyo for a bit me thinks
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Old 09-10-2007, 08:46 PM   #37 (permalink)
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looks great. cant wait to see more done
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Old 09-12-2007, 06:59 AM   #38 (permalink)
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Oh man...
I have so much to learn to get that far in modelling.
respect man. great model so far.
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Old 09-12-2007, 08:13 PM   #39 (permalink)
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Dude...

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Old 09-13-2007, 09:03 PM   #40 (permalink)
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WOW... Nice concept man, looks very cool!

100mb sounds like an awfull much for this tho, even with all the engines! But what do I know...

Keep it up

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