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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #17 (permalink) |
| SFM Nugget | I agree that your Lorica Segmentata is nicely modeled, but the legs... first of all, other than the armor plates, they seem very spindly for moving the mass of an armored man around. Secondly, as others have pointed out, they seem out of proportion. Why did you decide to give him more human-esque arms than the original draft? |
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| | #18 (permalink) | |
| SFM Nugget Join Date: Jun 2006 Age: 26
Posts: 71
| Quote:
On a serious note to answer Walkyrje's points, i agree the legs do look quite spindly and i will beef them up, as for the feet i wanted to give him a robust platform to stand on, i am part way through modelling a huge gun for him so it will hopefully make sense then, but i agree they dont look great so i'll see what i can do As for his arms, this was the result of two factors, one they were pretty high poly so render times when i animate would be huge and two, it's easier to skin & manipulate human arms than rig a mechanical arm like that Thanks for all the feedback guys, appreciated | |
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