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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 02-11-2008, 04:13 PM   #21 (permalink)
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Cool! I like the variations on the Basestar configuration. Did you come up with those?

You said in your first post that "within the JPEGs the vectors paths are left intact". Could you go into some more detail about that? I've opened the files up in Irfanview, GIMP, and probably a couple other programs, but I'm not seeing what you're talking about.

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Old 02-11-2008, 04:25 PM   #22 (permalink)
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I did come up with the variations, but honestly, it just seemed a logical progression.

If you open up some of the textures in photoshop and go to your Paths palette you should see what i mean. I use Photoshop CS2, I don't know if that makes a difference. Also, not of them have the paths. The basestar textures do, as do the Battlestars and the Vipers. The Defender, and Celestra do not, for example.

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Old 02-11-2008, 07:07 PM   #23 (permalink)
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I have PS CS 3 so I'll have to try this myself. They look great. Thanks for the tip.

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Old 02-12-2008, 06:26 PM   #24 (permalink)
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Heavy chopper is mostly done being painted.


"Viper MK2" colors with marine green.

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Old 02-13-2008, 01:39 AM   #25 (permalink)
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Holy Cow... You're textures are simply Amazing. I love the changes you have made, and also have looked at you're low poly thread. I am intrigued by the amount of detail you have. Sensei...Teach me... LOL. Sorry, I'm not trying to hijack your thread, but I am astounded by your texture work... I am a low poly modeler. and am curious of your opinion. my work falls far from yours. This is a Cylon Skirmisher loosely based off of Todd Boyce's. I will show you my model VS his JPEG. Any help I can get. Please tell me what you think... Also C&C would be great...

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Thanks...

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Old 02-13-2008, 03:31 AM   #26 (permalink)
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[Reply=DnKids]
My textures are far from great, I would say I am moderately skilled. I need to get better at my weathering techniques (the heli's dont have weathering yet) and I feel like there are a lot of empty spaces in my textures.
It looks like you have a pretty solid start. It looks like the "snout" could stand to be narrowed and possible extended.
When I model or texture, I try to keep Neil Blevins' "rule" of composition in my head.
That helped me a great deal when I work on things. I know a lot of people may be bothered by the "formulaic" nature of that type of thinking, but those of us blessed with technical thinking can benefit from it.
[/Reply]


In other news. I think thats most of the small-craft. I would love for coxxon to model out a Blackbird, but I shall not hold my breath

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Old 02-13-2008, 04:41 AM   #27 (permalink)
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Interesting. Very inspiring.

Till the stars fall
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Old 02-13-2008, 06:21 AM   #28 (permalink)
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Indeed. And cool nonetheless.

See the Shadows of Darkness, Hear the Scream of Cruelty...

That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love...
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Old 02-13-2008, 04:07 PM   #29 (permalink)
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Just so I'm clear, you use the paths in the original file as a starting point, and come up with your own textures from scratch? I mean, you aren't just recoloring the original textures, are you?

As for the paths, I'm still not seeing them. Maybe someone can provide a SVG file or something with them? GIMP can open Photoshop files too, but I'm not sure how much info will convert.

You've got a nice looking air wing going there!

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Old 02-13-2008, 04:17 PM   #30 (permalink)
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I used the paths to block out most of the texture basics with single-color layers. I then put some textures on overlay to give it a bit of a pattern. I then used other paths to set up the beveled details. The weathering and rust is all mine, nothing but brush strokes.
I don't know what it would take to see the paths in the JPEG format, i just know that I do.
Let me do some research.

BTW: has anyone heard if Coxxon will be doing a Valkyrie or Blackbird?

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