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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 03-04-2008, 01:42 AM   #241 (permalink)
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Nice job mate keep up the good work.

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Old 03-04-2008, 07:18 AM   #242 (permalink)
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nice work, mate!

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Old 03-04-2008, 07:34 AM   #243 (permalink)
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Very nice, you could always keep that for close ups, and swap out a lower poly version for distance.

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Old 03-04-2008, 09:42 AM   #244 (permalink)
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Very nice ! Yeah you may want to look at low poly replacements, otherwise this will become like Pluto station, unrenderable all together (unless you have a 64 bit OS )

Lovelly detailing, though IMHO you should have built in more differentiation in your materials, so you can add subtle differences in the material. UV texturing all that will result in a small computernova

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Old 03-09-2008, 05:50 PM   #245 (permalink)
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Wow, I can't even begin to imagine how cool that would look once it was textured and in an animation of a ship docking. It really would look real...

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Old 03-10-2008, 03:44 AM   #246 (permalink)
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And would likely kill his pc... (get a mac )

^runs

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Old 03-10-2008, 07:20 AM   #247 (permalink)
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Very nice...

BTw, I noticed earlier you're running 9.0. Errr, why?

M

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Old 03-10-2008, 03:57 PM   #248 (permalink)
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Great updates, GP!

Did you start work on any of the low poly dock areas? I'm curious to see how they look compared to the high poly ones from far away.

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Old 03-10-2008, 04:18 PM   #249 (permalink)
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Quote:
Originally Posted by homerpalooza67 View Post
And would likely kill his pc... (get a mac )

^runs
Ha Ha * raspberry* I'm on a MacPro Quad 2.66 . . . .
good machine . . .


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Originally Posted by mattc View Post
Very nice...

BTw, I noticed earlier you're running 9.0. Errr, why?

M
9.3 UB for some reason is unstable on my machine, too much configuring and fooling around for the return. V9.0 is stable enough for me to use at the moment. when they work out the bug in 9.3 OR come out with the 64 bit version I will switch over.

Quote:
Originally Posted by JeffrySG View Post
Great updates, GP!

Did you start work on any of the low poly dock areas? I'm curious to see how they look compared to the high poly ones from far away.
I have been doing small updates between my erratic work schedule . . at the moment I am working on the plating design . . . I could replicate the pattern but I want to be lazy and use what I have in the mesh design already . . here is a shot of the plating pregress.
gp
Attached Images
File Type: jpg doc-plat1.jpg (63.3 KB, 1 views)
File Type: jpg doc-plat2.jpg (101.7 KB, 3 views)

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Old 03-10-2008, 07:10 PM   #250 (permalink)
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Dude, I don't think there is any part of this model you can call lazy. You want to see Lazy, go look up one o my models, where I get bored after the second chamfered edge and just glue four boxes to a cylinder and say it's finished.

The latest update looks excellent, as ever.
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