Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 03-13-2008, 10:19 PM   #261 (permalink)
SFM Guru
 
EBOLII's Avatar

 
Join Date: May 2006
Location: Deep within the uncharted Amazon
Posts: 291
Downloads: 0
Uploads: 0
wooot woooot wooooooo

I am lost in everyway there is.............literally.............just plain LOST
Fugitive of the C.D.C. [Center for Disease Control]
EBOLII is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-13-2008, 11:27 PM   #262 (permalink)
Hallway Monitor
 
tobian's Avatar
SFM Donor!
Outstanding Member! 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Location: Newcastle, England
Age: 33
Posts: 1,240
Downloads: 1
Uploads: 0
You running on LW 64 bit? Otherwise you are gonna hit a poly count wall soon

Looking superb! and anyone is always welcome to join for a pint.. like I need an excuse

Visit my Endless Pluto Station project, I'm still working on it, honest!

Tobian: Official SFM Minion & Registered FTL Drive lvr.
tobian is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 06:05 AM   #263 (permalink)
Banned for being stupid

 
Realname: Anonymous
Join Date: Mar 2008
Age: 32
Posts: 11
Downloads: 0
Uploads: 0
One thing that would mean departing from cannon design but would improve the station would be to add another set of pylons which extend out from the center of the station. It would allow larger ships to dock and deliver people and goods to commercial section of the station more quickly. Adding 3 additional straight corridors from the center of the station would provide 3 new docking ports on the docking ring.
Gareth isbannned is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 10:35 AM   #264 (permalink)
SFM Guru

3rd Place in the Scifi Crate Contest 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Age: 23
Posts: 524
Downloads: 2
Uploads: 0
Send a message via ICQ to psycho
Quote:
Originally Posted by Gareth Gobulcoque View Post
One thing that would mean departing from cannon design but would improve the station would be to add another set of pylons which extend out from the center of the station. It would allow larger ships to dock and deliver people and goods to commercial section of the station more quickly. Adding 3 additional straight corridors from the center of the station would provide 3 new docking ports on the docking ring.
OMG please! no! the design is great as it is... minor tweaks and improvements are ok, but please don't mess with the overall design!


but maybe you could add nacelles

psycho is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 01:16 PM   #265 (permalink)
Trust me it won't Hurt
 
gpdesigner's Avatar
SFM Donor!
Tutorail Writers Award 
Total Awards: 1 (more» ...)
 
Join Date: Jun 2006
Location: Canada in Theory
Posts: 1,259
Downloads: 1
Uploads: 0
Send a message via Skype™ to gpdesigner
Lots of good stuff being said . . . thank you all
I'm not going to drop the ball on this one . . promise.

@Tobian, not really sure if you are joking or not, but with v9.0 there should be no polycount wall. I know if I was using Inspire 3D it would have choked already but a poly wall in 9 shouldn't exist.

My machine is a MacPro so by nature it is 64 Bit but LW for Mac has no 64 Bit version. . . yet. So I hope after all is said and done, i should be fine with my poly count. . . . hopefully.
gp

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
gpdesigner is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 01:33 PM   #266 (permalink)
Hallway Monitor
 
tobian's Avatar
SFM Donor!
Outstanding Member! 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Location: Newcastle, England
Age: 33
Posts: 1,240
Downloads: 1
Uploads: 0
Err sorry GP I am not joking. In a 32 bit mode you are not far from the poly count wall now. Lightwave has no gigapolygon core, or a bucket renderer mode. You can bypass it using plugins like HDinstance (if you needed to cover the station with dozens of instanced trees for example? ) but you are limited by how much memory a given task will take. This is doubly bad for Fprime, because it also has to load it's contents into it's buffer, which takes up more memory, if you are close to the line, then it stops working a while before renderer does!

I am not double sure on how a Mac handles memory in 32 bit applications, if it's 2 or 4 gig - but beyond that that is your whack. Once you run out of memory for polygons, you will not get a render.. try this now with a subD object, and crank up the polygon density settings.. you will get a 'out of memory' warning.

Visit my Endless Pluto Station project, I'm still working on it, honest!

Tobian: Official SFM Minion & Registered FTL Drive lvr.
tobian is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 01:47 PM   #267 (permalink)
Trust me it won't Hurt
 
gpdesigner's Avatar
SFM Donor!
Tutorail Writers Award 
Total Awards: 1 (more» ...)
 
Join Date: Jun 2006
Location: Canada in Theory
Posts: 1,259
Downloads: 1
Uploads: 0
Send a message via Skype™ to gpdesigner
This sounds dodgy to me . . . I will have to check into this . . . . small snag but there is a work around I am sure.
gp

p.s. obviously this poly cap you speak of is only in Layout . . correct?

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
gpdesigner is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 02:09 PM   #268 (permalink)
Hallway Monitor
 
tobian's Avatar
SFM Donor!
Outstanding Member! 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Location: Newcastle, England
Age: 33
Posts: 1,240
Downloads: 1
Uploads: 0
Just to clarify there is no 'cap' in-so-far as an expiration date on the number of polygons you are allowed: It's a "ran out of memory" issue, because renderer has to hold all of its polygons/surfaces/software/texture maps in memory to do a render, and if you have run out... you have run out. Using a bucket rendering system (like a lot of software does these days) can mitigate this issue, because it only loads in the polygons in a given 'bucket' (subdivided square of the rendering environment) this tactic can fail if you have all your detail contained within one single bucket though LW does not have a bucket rendering solution built in. Yet...

There are a number of workarounds. Don't use Lightwave to render with. Render your object in layers (would be handy if LW had a simple layer rendering system wouldn't it!!!). Manually subdivide your screen into a number of region renders, or use http://www.trueart.pl/?URIType=Direc.../VirtualRender which is quite cool, if a bit expensive!

Running a 64 bit system will help (assuming you are using 64 bit LW) But yes the whole point of having 64 bit LW is not because it's faster, but because it allows you to load ridiculously high poly scenes, so long as you have enough memory installed. By it's nature, LW is actually very efficient at rendering high poly scenes, and can handle a lot without resorting to bucket techniques, but you will hit a wall unless you throw ungodly amounts of ram into your system

LW can render ludicrous poly counts by using volumetric 'cheats' like HDinstance, and the new hair will probably be also able to render a ludicrous number of polygons using the same method, but there's a limit on what you can do with this method. Instancing of sections can help (as I mentioned in previous posts) as if it's re-using the same data from several angles, this is saving memory! But yes, I am not using hyperbole when i say I can't do a full station render, I physically can't!

Visit my Endless Pluto Station project, I'm still working on it, honest!

Tobian: Official SFM Minion & Registered FTL Drive lvr.
tobian is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 03:12 PM   #269 (permalink)
Trust me it won't Hurt
 
gpdesigner's Avatar
SFM Donor!
Tutorail Writers Award 
Total Awards: 1 (more» ...)
 
Join Date: Jun 2006
Location: Canada in Theory
Posts: 1,259
Downloads: 1
Uploads: 0
Send a message via Skype™ to gpdesigner
Ok . . .
Scene:
5,968,534 polys
memory 1324.8m
segment memory at 1200 m

Radiosity @ 3 PLD
Time elapse: 6mins 9 secs

No image maps used . . .
I think I will be safe here . . . noway this is going over 6 million polys . .
I hope . . . .
gp
Attached Images
File Type: jpg test.jpg (112.5 KB, 17 views)

---------------------------------------------------
" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

Distraction W.I.P. :Star Trek DS9
Current W.I.P. : The Occupation: Thor's Settlement
gpdesigner is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-14-2008, 03:49 PM   #270 (permalink)
Hallway Monitor
 
tobian's Avatar
SFM Donor!
Outstanding Member! 
Total Awards: 1 (more» ...)
 
Join Date: May 2006
Location: Newcastle, England
Age: 33
Posts: 1,240
Downloads: 1
Uploads: 0
Haha good good. However remember what I said about image maps... you have none yet..... It all adds up in the memory tally!

and sweet render time.. just wait till you add something other than a white background, to light it, and something other than diffuse surfaces Also.. are all those instances? Or whole seperate objects? Like I said instanced objects can make a difference on memory use!

Sabir.. Erm, I have no idea if I can answer your question till you ask it! PM me if you think I can answer it?!

Visit my Endless Pluto Station project, I'm still working on it, honest!

Tobian: Official SFM Minion & Registered FTL Drive lvr.
tobian is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 10:57 PM.


Powered by vBulletin® Version 3.7.0 Release Candidate 1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS