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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 03-16-2008, 10:11 PM   #281 (permalink)
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Those last WIP panel update look great, GP! Sounds like it's time for more RAM for you!!

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Old 03-17-2008, 12:46 AM   #282 (permalink)
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Sorry to burst your bubble there GP

Looking superb, and I am sure you can save polies all over.. it's just about knowing where to compromise!

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Old 03-18-2008, 02:06 AM   #283 (permalink)
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**update**
Thanks guys . . . just pluggin along with the ring details now . . .
I did some poly projections and came up with 4,179.000 poly's complete . . .
In order to do this the hero section of the docking collar will have to be in effect. with that said I am allowed 160,000 polys per docking ring section (there are 6 of them), and 160,000 poly's per pillion x6 as well.
So we are good to go . . . .
gp
Attached Images
File Type: jpg 1.jpg (132.8 KB, 15 views)
File Type: jpg 2.jpg (188.2 KB, 23 views)

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Old 03-18-2008, 11:28 AM   #284 (permalink)
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Looks awsome mate, but 5 Million polygones means you need to learn some serious optimization techniques here. I can trough you some if you ever need to.

Al.

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Old 03-18-2008, 12:04 PM   #285 (permalink)
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Excellent new renders, really top notch!

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Old 03-18-2008, 02:49 PM   #286 (permalink)
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Outstanding work gpdesigner

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Old 03-18-2008, 03:14 PM   #287 (permalink)
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Thanks Pearse and Ice-Dragon, doin' my best . . . .
Al, thanks alot . . . yep, I will definately go through each section before I do textures to see where I can trim the fat. If I need help I will give you a shout . . .
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 03-18-2008, 06:48 PM   #288 (permalink)
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You missed a couple poly's on the inner ring
Nice job, but you're gonna kill your computer if you keep it up

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Old 03-19-2008, 06:14 AM   #289 (permalink)
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Quote:
Originally Posted by gpdesigner View Post
**update**
Thanks guys . . . just pluggin along with the ring details now . . .
I did some poly projections and came up with 4,179.000 poly's complete . . .
In order to do this the hero section of the docking collar will have to be in effect. with that said I am allowed 160,000 polys per docking ring section (there are 6 of them), and 160,000 poly's per pillion x6 as well.
So we are good to go . . . .
gp
u know how u got the first pear that arches out to the next cylnderical area its straight from the center then it spreads out to the outer cylinder.

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Old 03-19-2008, 06:17 AM   #290 (permalink)
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Originally Posted by gpdesigner View Post
**update**
Thanks guys . . . just pluggin along with the ring details now . . .
I did some poly projections and came up with 4,179.000 poly's complete . . .
In order to do this the hero section of the docking collar will have to be in effect. with that said I am allowed 160,000 polys per docking ring section (there are 6 of them), and 160,000 poly's per pillion x6 as well.
So we are good to go . . . .
gp
u know how u got the first pear that arches out to the next cylnderical area its straight from the center then it spreads out to the outer cylinder. like this
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