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Old 06-05-2008, 11:38 AM   #401 (permalink)
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i'll bet you anything mate it can be done under 2.5m for sure. i don't see any thing in there that can justify that much polygones. send me a section of those 177 000 polygone, and i'm sure it can be drop a LOT, it's just a question of experience i guess. the CG version of the show was made under 1 million so no point having it over 4 milliion polygones realy. If you wanna see how it can be optimized, i'll be glad to show you mate.

When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again.
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Old 06-05-2008, 11:47 AM   #402 (permalink)
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But then the one on the show had to use computers that were 9 years behind what we have now, and never had to render larger than a TV resolution, thats not even 800 x 600.

Sure it can be done, but it dosnt mean it has to be done.

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Old 06-05-2008, 02:27 PM   #403 (permalink)
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Thanks a lot Comco . . . . .

Quote:
Originally Posted by biotech View Post
If you are planning animations you might run into trouble, but if all you want is the best CGI DS9 in exhistance, just keep going.
I agree with you 10,000%, no way would I want to animate all of those poly's, that would be core suicide.

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Originally Posted by al3d View Post
i'll bet you anything mate it can be done under 2.5m for sure.
I am not saying a DS9 can't be built under 2.5 million, in fact you have half a dozen DS9's downloadable on the internet right now.
I have seen 3 of them and 2 don't even come close to mine. The only one out of the 3 that I have seen that is cool looking was Psycho's. I haven't seen it up close or seen the mesh but it looks as close to the production version as can be.



Quote:
Originally Posted by al3d View Post
i don't see any thing in there that can justify that much polygones.
look at the images below . . . every single edge on this station is beveled so you can get in this close or closer for shots.
It's not perfectly assembeld but it looks smooth and little to no segmentation . . . .
Dang AL3D I hate to brag about my work and you are just making me do it aren't you . . . . ?








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Originally Posted by al3d View Post
send me a section of those 177 000 polygone, and i'm sure it can be drop a LOT, it's just a question of experience i guess.
You know . . . I will send you one of my hero docks which are 147k, work you magic with them, without changing the design . . .
do a render and repost it. Now keep in mind, I made some low poly docks that are 31k already, but that is extreme, I used the loss conversion to do it. I would like to have full detailed docks all the way around so show me some experience. However you need to do something other than removing segments in the conduit 'cause like I said 9 posts ago, I am going to go through all of the meshes again and optimize. The docks on the docking are 9 in total come out to about 630,000 poly's that is hero docks and low poly combined . . . . that's huge


Quote:
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the CG version of the show was made under 1 million so no point having it over 4 milliion polygones realy. If you wanna see how it can be optimized, i'll be glad to show you mate.
Sure . . show me I wanna see it, also where did you get this number from? I need to see this . . . . I need to dee a picture of the show's CG version and I need to see the polygon information you said. I am not saying they didn't do it . . I am saying that at 1 million Polys . . . I am sure it looks like it is 1 million poly's.

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 06-05-2008, 02:43 PM   #404 (permalink)
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c'mon, let's not bitch about polycounts... i think under 1 million for the model used in the show sounds reasonable, but as it was already said, it only had to be rendered on tv resolution... also this model seems to be detailed enough to have extreme closeups of every single part, while i bet, for the show they used one model for standard shots and had other model of some sections for closeups... so you really can't compare this model to the one used in the show, this one definately isn't made for production standards, just for the fun of it...

Quote:
Originally Posted by gpdesigner View Post
The only one out of the 3 that I have seen that is cool looking was Psycho's. I haven't seen it up close or seen the mesh but it looks as close to the production version as can be.
it was pretty close, but still very inaccurate in some parts... also it only had about 350 - 400k polies and most details were textured...

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Old 06-05-2008, 03:12 PM   #405 (permalink)
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good post Psycho,
I know AL3d is trying to help out . . and thanks AL, he's got a lot of valid points . . for a model going into production, but this isn't, wasn't, and not made for that. It's all good . . . and if folks want to use it when I am done . . . that's all good as well . .
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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 06-05-2008, 03:26 PM   #406 (permalink)
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Ok, here we go, only made fixed a small section cause to be honnest, it's a bit of a mess. all double sided polygones, haft of wich are flipped the wrong size. all pipes are mostly unwelded. lots of polygones hiding behind other polygones. Extremely small pipes with 30 sided segments, then 24 divisions on a straight pipe. Also lots of twisted polygones that will give errors in renders.

So, here's only a small section fixed, from 18 500 to 7435 polygone. and i could remove another 1500 polygone easily but time is short today.

I think that when people say" OH..i'll clean it after" is a bit bogus answer, not offense Ralph, but what's the point of modeling like that!?...
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When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again.
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Old 06-05-2008, 04:04 PM   #407 (permalink)
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most of that post is just a knock on my modeling technique . .
as far as the rest . . . well usually when I say i will do somethign i do it . . .
I don't know what type of people you know, but maybe you should change the people you hang with.

That is a pretty far away shot you have there, I can't see ant of the detail. please send that file to me so I can see what you did and do a count for myself and do closer renders . . .
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 06-05-2008, 04:20 PM   #408 (permalink)
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it's not about knoking anything, it's just facts i saw in your model mate, it's not a personnal attack in any form. What does this have to do with the people i hang out with!?

FUnny...when people send praise, it's always "OK", when someone as a legitimite post for once, oh well, we can't have that do we!...

When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again.
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Old 06-05-2008, 04:28 PM   #409 (permalink)
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Hey GP, I know Alain, the kinda people he hangs with are called "pros".

Try not to take it personal, he's giving you good advice.... he's right on the money I'll tell ya. It's hard when someone points out the bad, but it makes you a better skilled artist in the future. And he wasn't even rude about it, so there nothing to be offended or knocked by.

Cheers!
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Old 06-05-2008, 04:33 PM   #410 (permalink)
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dude, you didn't see the model, you saw a small percent of it, it was a part of the model that I actually needed to be fixed, that's why you got it . . .
I am not saying the model is perfect never did, I am just saying send the part back to me so I can see what you did . . . you say you want to help, then help?
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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