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Old 06-05-2008, 04:42 PM   #411 (permalink)
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Quote:
Originally Posted by CAClark View Post
Hey GP, I know Alain, the kinda people he hangs with are called "pros".

Try not to take it personal, he's giving you good advice.... he's right on the money I'll tell ya. It's hard when someone points out the bad, but it makes you a better skilled artist in the future. And he wasn't even rude about it, so there nothing to be offended or knocked by.

Cheers!
CA, I am not taking it too personal, just a bit but I want to see what was done. I want to render a nice big fat image . . . what's wrong with that?
gp

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Old 06-05-2008, 05:40 PM   #412 (permalink)
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Nothing's wrong with that, obviously - though Al really is giving you some excellent advice there. I think really what he's saying boils down to don't optimise later - make it optimised in the first place. That way you save time for one thing, and you don't end up having to go back over what you've already done. Al knows his stuff But obviously, this is a for-pleasure model, so you're not constrained by production limitations... Al was being positively polite there, though

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Old 06-05-2008, 05:46 PM   #413 (permalink)
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"most of that post is just a knock on my modeling technique . .
as far as the rest . . . well usually when I say i will do something i do it . . .
I don't know what type of people you know, but maybe you should change the people you hang with."


That was the bit that sounds like you took it personal


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Originally Posted by gpdesigner View Post
CA, I am not taking it too personal, just a bit but I want to see what was done. I want to render a nice big fat image . . . what's wrong with that?
gp
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Old 06-05-2008, 05:48 PM   #414 (permalink)
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Quote:
Originally Posted by al3d View Post
from 18 500 to 7435 polygone. and i could remove another 1500 polygone easily but time is short today.
ok, that's some serious optimization... didn't expect that!

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Old 06-05-2008, 06:27 PM   #415 (permalink)
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ok, that's some serious optimization... didn't expect that!

I have to go park planes now . . . .
BTW . . still didn't get that file.
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 06-05-2008, 07:26 PM   #416 (permalink)
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Can I assume that the "Profession vs Hobbyist" BS is done? And can we get back to seeing more render of the model!!

Sometimes the worst opponent is the one closest, yet ignorant of the truth.
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Old 06-05-2008, 07:46 PM   #417 (permalink)
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Can I assume that the "Profession vs Hobbyist" BS is done? And can we get back to seeing more render of the model!!
BS is post like yours mate. nothing to do with Pro's VS Hobbiest. a Mesh well model is not defined by if you're a pro or Not. But rather how it's made and if it's made using proper technics.

When you love a pet, loosing it is like loosing a part of your soul. I lost part of mine on Feb 12 2008. Never will it be the same again.
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Old 06-06-2008, 12:54 AM   #418 (permalink)
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AL, you are absolutely right, Also I want to thank you for taking the time to look at the mesh I sent to you. Still . . I would have liked to see what you did to it, but I will move on.
Sure . . the station isn't perfect it's a learning process, and as I said in many previous posts, once the station is done I will go back in and optimize to see if I can make it smaller.

feeling good right now, I just pushed my first 767 tonight so I am doing great . . . .
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 06-06-2008, 02:39 AM   #419 (permalink)
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I can't believe I haven't been following this thread. This is the best DS9 mesh I have ever seen, keep up the good work, I can't wait to see if finished.

He's a high-tech redneck, Mayberry meets Star Trek.
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Old 06-06-2008, 03:27 AM   #420 (permalink)
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Quote:
Originally Posted by al3d View Post
Ok, here we go, only made fixed a small section cause to be honnest, it's a bit of a mess. all double sided polygones, haft of wich are flipped the wrong size. all pipes are mostly unwelded. lots of polygones hiding behind other polygones. Extremely small pipes with 30 sided segments, then 24 divisions on a straight pipe. Also lots of twisted polygones that will give errors in renders.

So, here's only a small section fixed, from 18 500 to 7435 polygone. and i could remove another 1500 polygone easily but time is short today.

I think that when people say" OH..i'll clean it after" is a bit bogus answer, not offense Ralph, but what's the point of modeling like that!?...
While this topic is going on, and I feel that we have these discussions a lot on a few different boards... Can you post some wires of the before and after the clean up (with GP's permission, of course)? I know this is one of the areas I'd really like to brush up on and I think seeing the wires might help many of us get a better idea of clean / optimized models.

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